UGX-Mods
Call of Duty 5: World at War => Help Desk => Topic started by: matt-du-53 on January 31, 2016, 10:04:31 am
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Hello,
I have a problem with my map.
The console opens in play.
RandomInt parm: 0 RandomInt parm: 0 RandomInt parm: 0 RandomInt parm: 0
RandomInt parm: 0 RandomInt parm: 0 RandomInt parm: 0 RandomInt parm: 0
RandomInt parm: 0 RandomInt parm: 0 RandomInt parm: 0 RandomInt parm: 0
RandomInt parm: 0 RandomInt parm: 0 RandomInt parm: 0 RandomInt parm: 0
RandomInt parm: 0 RandomInt parm: 0 RandomInt parm: 0 RandomInt parm: 0
RandomInt parm: 0 RandomInt parm: 0 RandomInt parm: 0 RandomInt parm: 0
RandomInt parm: 0 RandomInt parm: 0 RandomInt parm: 0 é
Unhandled exception caught
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What did you add last to your map?
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is there any lines above or below the randomint error in console?
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What did you add last to your map?
//
is there any lines above or below the randomint error in console?
Thank you for your answer. :)
With Script Place Z 2.0.1.0 latest version, JR-IMAGINE.
Of custom weapons (but on my old maps I did not have this problem).
just:
RandomInt parm: randomInt parm 0: 0 randomInt parm: randomInt parm 0: 0
RandomInt parm: randomInt parm 0: 0 randomInt parm: randomInt parm 0: 0
RandomInt parm: randomInt parm 0: 0 randomInt parm: randomInt parm 0: 0
RandomInt parm: randomInt parm 0: 0 randomInt parm: randomInt parm 0: 0
RandomInt parm: randomInt parm 0: 0 randomInt parm: randomInt parm 0: 0
RandomInt parm: randomInt parm 0: 0 randomInt parm: randomInt parm 0: 0
RandomInt parm: randomInt parm 0: 0 randomInt parm: 0 é?
Unhandled exception caught
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Did you ever install ugxmod? Maybe you forgot to remove one of the files.
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open launcher and select
Devmap mapname
Developer 1
Thereisacow 1
Developer_script 1
Logfile 1
Then from launcher start your mod and when the menu loads Press ~ to open console and type
Devmap mapname.
Let it load and crash and in your mods/mapname folder will be a console.txt. Open it in notepad++ and look for the error.
It will have alot of nonsense in it so just look for "error" or "missing" or "randomint" ect
Ctrl f to search a text file.
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Est-ce que t'a essayer de sauvegarder les fichers de ta map et de ré-installer les fichiers de Script Plazer Z ?
Did you try to make backup of the files used in map and re-installing the files via Script Plazer Z?
Use translations, if speaking other language -HitmanVere
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Did you ever install ugxmod? Maybe you forgot to remove one of the files.
//
open launcher and select
Devmap mapname
Developer 1
Thereisacow 1
Developer_script 1
Logfile 1
Then from launcher start your mod and when the menu loads Press ~ to open console and type
Devmap mapname.
Let it load and crash and in your mods/mapname folder will be a console.txt. Open it in notepad++ and look for the error.
It will have alot of nonsense in it so just look for "error" or "missing" or "randomint" ect
Ctrl f to search a text file.
I removed all the errors that I could have. I'll see if his continuous. I'll keep you informed !
Est-ce que t'a essayer de sauvegarder les fichers de ta map et de ré-installer les fichiers de Script Plazer Z ?
Did you try to make backup of the files used in map and re-installing the files via Script Plazer Z?
Use translations, if speaking other language -HitmanVere
I did it many times, but nothing.
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Thank you for your answer. :)
With Script Place Z 2.0.1.0 latest version, JR-IMAGINE.
Of custom weapons (but on my old maps I did not have this problem).
just:
RandomInt parm: randomInt parm 0: 0 randomInt parm: randomInt parm 0: 0
RandomInt parm: randomInt parm 0: 0 randomInt parm: randomInt parm 0: 0
RandomInt parm: randomInt parm 0: 0 randomInt parm: randomInt parm 0: 0
RandomInt parm: randomInt parm 0: 0 randomInt parm: randomInt parm 0: 0
RandomInt parm: randomInt parm 0: 0 randomInt parm: randomInt parm 0: 0
RandomInt parm: randomInt parm 0: 0 randomInt parm: randomInt parm 0: 0
RandomInt parm: randomInt parm 0: 0 randomInt parm: 0 é?
Unhandled exception caught
You can't pass 0 to randomInt. Unless you know where randomInt() is being passed 0(or, perhaps, the variable that your using is undefined and it may be evaluating to 0), you're going to have to use developer and developer_script(I'd do it anyway).
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You can't pass 0 to randomInt. Unless you know where randomInt() is being passed 0(or, perhaps, the variable that your using is undefined and it may be evaluating to 0), you're going to have to use developer and developer_script(I'd do it anyway).
I managed to fix the problem of randomInt parm 0.
Now the problem, when I make too many boxes, the console opens.
This is the only problem I have, if anyone knows it would be really cool.
Thank you.