Posts
67
Respect
Forum Rank
Rotting Walker
Primary Group
Member
Login Issues
Forgot password?Activate Issues
Account activation email not received? Wrong account activation email used?Other Problems?
Contact Support - Help Center Get help on the UGX Discord. Join it now!Aye mate you don't know me so y don't you shut tf up ok buddy
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Box Mappers Elite | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Try selecting the verts of the lens and applying the scope glass material.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Box Mappers Elite | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
i clicked on the lense ---> (Image removed from quote.) selected the whole gun ( i seperated on the beginning still cant select that )
I'm talking about selecting indiviual verts, not the whole scope. I forget which key it is, think it's F8, F9 or F10.
could you look pls which excactly i dont want to fuck my weapon up ^^
Not trying to be a jerk, but you need to learn some maya basics dude
dude i m new to maya xD i m learning some things , i already learned many things but this not ^^ could you pls look which ^^
I'm talking about selecting indiviual verts, not the whole scope. I forget which key it is, think it's F8, F9 or F10.
wow... you learn how to open Maya and drop model into scene? ???
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Looks to me like you've assigned the col map for the scope to the scope lens as well - which will use a seperate material
But it's irrelevant anyway, as long as the "material name" is the correct one
You shouldn't even need to touch images in maya, just import / bind and export models
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
didnt understand what with what you said ?
you do not apply the textures in maya - it uses the material names that are assigned to those meshes / faces
So why are you messing around with the images
Should just drag on, drag bind on - export
Nothing more
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
but how do i change the lense ^^ to a glass texture ?