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Contact Support - Help Center Get help on the UGX Discord. Join it now!Sorry but i have no idea it all.
fixed it but now the next problem i dont have my gun what i set up in _loadout now https://gyazo.com/7de3b393bb39db0df71b7a9e989d05e2 and my Viewhands are not there !? my map is called Der_Kranke i think its because the name
please don't use gyazo. Use lightshot or imugr instead. Are you using harry's perks ? If you do you need to change the starting weapon in zombiemode_perks.gsc in the start of the file.
fixed it but now the next problem i dont have my gun what i set up in _loadout now https://gyazo.com/7de3b393bb39db0df71b7a9e989d05e2 and my Viewhands are not there !? my map is called Der_Kranke i think its because the name
please don't use gyazo. Use lightshot or imugr instead. Are you using harry's perks ? If you do you need to change the starting weapon in zombiemode_perks.gsc in the start of the file.
fixed it but now the next problem i dont have my gun what i set up in _loadout now https://gyazo.com/7de3b393bb39db0df71b7a9e989d05e2 and my Viewhands are not there !? my map is called Der_Kranke i think its because the name
please don't use gyazo. Use lightshot or imugr instead. Are you using harry's perks ? If you do you need to change the starting weapon in zombiemode_perks.gsc in the start of the file.
Hi when i start my map i dont see my gun only i got grenades but there is no gun ?! https://gyazo.com/3f45d443cc31055254770bbba62045c6 ... even if i press buy there stands 0 0 0 0 0 ......
http://ugx-mods.com/forum/index.php/topic,4777.0.html
I don't understand your question. Are you asking if you can change it to anything? Yes, anything in the quotes.
Include in fastfile doing
menufile,ui\custom.menu
I assume this is main so you should name the file mod_main.menu for simplicity sake and include that instead of custom
if you wanted to do it in the credits level all you would need to do is go into raw/maps and grab the file named credits_list.gsc and put in into mods/maps. then open the file and edit one of the lists to contain the names and headers you would like. the calls are named simple things like
so it should be fairly simple to make it to how youd like it
you do not apply the textures in maya - it uses the material names that are assigned to those meshes / faces
So why are you messing around with the images
Should just drag on, drag bind on - export
Nothing more
Looks to me like you've assigned the col map for the scope to the scope lens as well - which will use a seperate material
But it's irrelevant anyway, as long as the "material name" is the correct one
You shouldn't even need to touch images in maya, just import / bind and export models
Thanks for telling me that I suck at mapping, but I already know that I suck at it and you don't have to remind me :3