


Login Issues
Forgot password?Activate Issues
Account activation email not received? Wrong account activation email used?Other Problems?
Contact Support - Help Center Get help on the UGX Discord. Join it now!Aye mate you don't know me so y don't you shut tf up ok buddy
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() Box Mappers Elite | |
![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Try selecting the verts of the lens and applying the scope glass material.
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() Box Mappers Elite | |
![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
i clicked on the lense ---> (Image removed from quote.) selected the whole gun ( i seperated on the beginning still cant select that )
I'm talking about selecting indiviual verts, not the whole scope. I forget which key it is, think it's F8, F9 or F10.
could you look pls which excactly i dont want to fuck my weapon up ^^
Not trying to be a jerk, but you need to learn some maya basics dude
dude i m new to maya xD i m learning some things , i already learned many things but this not ^^ could you pls look which ^^
I'm talking about selecting indiviual verts, not the whole scope. I forget which key it is, think it's F8, F9 or F10.
wow... you learn how to open Maya and drop model into scene? ???
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Looks to me like you've assigned the col map for the scope to the scope lens as well - which will use a seperate material
But it's irrelevant anyway, as long as the "material name" is the correct one
You shouldn't even need to touch images in maya, just import / bind and export models
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
didnt understand what with what you said ?
you do not apply the textures in maya - it uses the material names that are assigned to those meshes / faces
So why are you messing around with the images
Should just drag on, drag bind on - export
Nothing more
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
but how do i change the lense ^^ to a glass texture ?![]()