I am new in zombie mapping and im on my first map now. After I set up a few main things I wanted to test the map. While I compiled it i got this error at the end:
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ERROR: Could not open 'clientscripts/nazi_zombie_cabin_fever.csc' failed loading 'clientscripts/nazi_zombie_cabin_fever.csc' of type 'rawfile' found in source file '../zone_source/nazi_zombie_cabin_fever.csv' ERROR: Could not open 'clientscripts/nazi_zombie_cabin_fever_amb.csc' failed loading 'clientscripts/nazi_zombie_cabin_fever_amb.csc' of type 'rawfile' found in source file '../zone_source/nazi_zombie_cabin_fever.csv' ERROR: Could not open 'clientscripts/createfx/nazi_zombie_cabin_fever_fx.csc' failed loading 'clientscripts/createfx/nazi_zombie_cabin_fever_fx.csc' of type 'rawfile' found in source file '../zone_source/nazi_zombie_cabin_fever.csv' ERROR: Could not open 'maps/nazi_zombie_cabin_fever.gsc' failed loading 'maps/nazi_zombie_cabin_fever.gsc' of type 'rawfile' found in source file '../zone_source/nazi_zombie_cabin_fever.csv' ERROR: Could not open 'maps/createfx/nazi_zombie_cabin_fever_fx.gsc' failed loading 'maps/createfx/nazi_zombie_cabin_fever_fx.gsc' of type 'rawfile' found in source file '../zone_source/nazi_zombie_cabin_fever.csv' ERROR: Could not open 'maps/createart/nazi_zombie_cabin_fever_art.gsc' failed loading 'maps/createart/nazi_zombie_cabin_fever_art.gsc' of type 'rawfile' found in source file '../zone_source/nazi_zombie_cabin_fever.csv' link...compress...save...done. Moving D:\SteamLibrary\steamapps\common\Call of Duty World at War\zone\english\nazi_zombie_cabin_fever.ff to D:\SteamLibrary\steamapps\common\Call of Duty World at War\mods\nazi_zombie_cabin_fever\nazi_zombie_cabin_fever.ff Copying D:\SteamLibrary\steamapps\common\Call of Duty World at War\mods\nazi_zombie_cabin_fever\nazi_zombie_cabin_fever.ff to C:\Users\Viktor\AppData\Local\Activision\CodWaW\mods\nazi_zombie_cabin_fever\nazi_zombie_cabin_fever.ff
I tried to start the map anyway, but I didnt spawn and there were come textures in red instead of black on the wall. I can go through the map but there dont spawn any zombie and Im not seen as a player. Is there any help for the problem?
Yes I used. Im not sure but think the name was like Mr.hankey or somthing like that. Im not really into the script things
to the red textures thing . Put a reflection_prob in your map. Right click in your 2D in radiant select 'reflection_prob' put that green box in the middle of the room. Double Post Merge: February 24, 2016, 06:43:38 pmFor the scripts. Use ugx's script placer.
Last Edit: February 24, 2016, 06:43:38 pm by Tim Smith
to the red textures thing . Put a reflection_prob in your map. Right click in your 2D in radiant select 'reflection_prob' put that green box in the middle of the room.
Okay thanks!
Edit: What is the difference to the other? And am I able to import my map into it? Sorry I know nothing about it. I downloaded the tools after seeing a youtube video. Double Post Merge: February 24, 2016, 09:13:17 pmI just downloaded the UGX Script placer, created a map and copyied all the stuff from radiant into the new map. Tried to compile with the map specific mod ugx: same error like befor and one more: ERROR: Could not open '../zone_source/english/assetlist/common_ignore.csv' ERROR: Could not open '../zone_source/english/assetlist/common_ignore.csv' with my map as mod: only these new errors.
So i tried to start the map in the game. If i open the mod I get a menu with much weird stuff which no one can read. Also im not able to use the console, because if i type something in it doesnt apears and if i copy the map starting command i get into the loadscreen and after that i land in the main menu with a pop up message. So I dont know anything about the scripts yet. And thats why I want to know, how can I fix that main error i get or how i set up the map with UGX without loosing any progress?
Last Edit: February 24, 2016, 09:13:17 pm by Crystalcase
Q. Why does the font look weird or garbled (unreadable) on the main menu of my map? Why does the main menu still look like stock World at War instead of what I designed in Photoshop?
A. You did not install/compile the UGX Mod mod.ff to your map correctly. Follow the instructions again, slowly and carefully this time.
## Q. Why does the font look weird or garbled (unreadable) on the other menus of my map even through my main menu screen is readable?
A. You did not install the proper UGX Mod font files in root/raw/english/fonts and/or are using a non-UGX Mod gamefonts_pc.iwi in root/raw/images.
## Q. When I compile my map with UGX Mod, I see this common_ignore.csv error in Launcher: ERROR: Could not open '../zone_source/english/assetlist/common_ignore.csv'
A. This error is just a CSV typo. It can be safely ignored
Oh okay thank you very much! Do you have any clue why the other errors are there? I tried to compile the tutorial map and it worked perfectly fine. What in the map could cause such errors?
Not sure what you did there, but the 'mod specific map' should Always be your mapname ( somebody correct me if that's not the case with UGX mod, been a while i used it )
Have you looked if the missing files are actually there in your \raw\ Maybe easiest to just generate a new map now that you know it should work. Follow the wiki closely and you should be ok. And just copy your map into the new map's mapfile
Does it matter that i used the other script placer before and can i you install the ugx mod over the old things i had?
Double Post Merge: February 26, 2016, 07:57:46 pmI have now a new staus report, i re-installed the game with the new modtools of ugx. Now I copied the content of the .map file out of my save into the new map. I removed the sniperbolts things and everything seems to work fine. Now in the ugx wiki is written, that i should build the ugx_mod before first time compiling. So i tried that out but now i get this error:
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Copying E:\Programme\Steam\steamapps\common\Call of Duty World at War\mods\ugx_mod\mod.csv to E:\Programme\Steam\steamapps\common\Call of Duty World at War\zone_source\mod.csv args: -nopause -language english -moddir ugx_mod mod
Does it matter that i used the other script placer before and can i you install the ugx mod over the old things i had?
Double Post Merge: February 26, 2016, 07:57:46 pmI have now a new staus report, i re-installed the game with the new modtools of ugx. Now I copied the content of the .map file out of my save into the new map. I removed the sniperbolts things and everything seems to work fine. Now in the ugx wiki is written, that i should build the ugx_mod before first time compiling. So i tried that out but now i get this error:
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Copying E:\Programme\Steam\steamapps\common\Call of Duty World at War\mods\ugx_mod\mod.csv to E:\Programme\Steam\steamapps\common\Call of Duty World at War\zone_source\mod.csv args: -nopause -language english -moddir ugx_mod mod
Ive read that in some forums too, but it didnt help. Anyway I solved that: The launcher was set in Win7 compatibility mode (why ever) and i turned off that. Now its works without getting that error. But with my bad luck i got the same errors while compiling the map as at thet beginning. I think i will just build a new one.