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what am I missing here. I don't see the point.


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http://wiki.modsrepository.com/index.php?title=Call_of_Duty_5:_Creating_Collmaps_for_Models
A model is never solid, it's Always just a model and a clip. Some waw-models have col-maps by default though, but most dont.
Or, you could just put a clip around it in Radiant.what am I missing here. I don't see the point.
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Yeah I am aware they aren't "solid" but I'm talking about something to make a clip in the same exact shape
That would be pretty useless, and create unneeded complicated clips. For example a Bookshelf can simply be clipped with a square brush, only taking one clip-brush. Would you 'replicate' the shelf in clip brushes that would easily add 5 - 10 brushes ( depending on the shape etc ).
I understand it would be easier to have a program do it for you, but affraid it's not the best way..
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Well I just thought of a genius idea, I think.
Take the model (obj) of the map or geometry or whatever you're porting to WAW and export it to xmodel_export and convert as normal.
Then take the same model in Maya, rextexture it with the clip material in Maya and export it to xmodel_export and convert as normal. The overlap the 2 in Radiant. Think that would work, as long as models made with the clip texture have the same properties as brushes/patches with the clip texture. You'd probably need to repeat this process with the 'weapon_clip' texture as well.
i actually tried this with a waw model this morning. It turns up invisible in radiant ( you can select it, it's just invisible ), and it's also like it's not there ingame. 
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Yeah I am aware they aren't "solid" but I'm talking about something to make a clip in the same exact shape of the modelI am talking about full level rips from older videogames that are very very large and takes ages to clip