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Making a ported gun upgraded version?

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Created 8 years ago
by Wild_LD
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So I am working on my first map and I have decided to download weapons all set to use since I don't actually have any other CoD to port them from. I downloaded some of Rorke's guns and got them working, but there is no Pack-a-Punch version of any of the guns. I read somewhere that you need to copy and paste the xmodels for the gun and rename them to the pack a punch material? I have no idea what to do so if someone could help that would be great!
Marked as best answer by Wild_LD 8 years ago
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Go to your root folder

Find xmodel

type in your gun name, lets use mp7

you will see something that says

bo2_mp7_non_upgraded_world
bo2_mp7_non_upgraded_view

or if u have another gun itll be something different

Copy those two files and put them in some empty folder for work space

---------------------------------------------------------------

Open them with notepad ++

You will see an entry in english, saying the weapon model, in my case it is

bo2_mp7_non_upgraded_world0

Do NOT mess with that line

Now go past that and you will see a bunch of things that look like this

bo2_mtl_t6_wpn_smg_mp7_camo1

replace all of those with your PaP material name, if you use default make them

mtl_silver_etching

replace all of the things, or some if u want to leave the original material on the gun

Do this for both view and world

Rename them to

bo2_mp7_non_upgraded_world_upgraded
bo2_mp7_non_upgraded_view_upgraded

paste them back in raw/xmodel

-------------------------------------

Now go to your weapon file, mine is mp7 in this case

Open it in UGX weapons editor

General Info Tab:

Change display name

Stats tab:

Change Damage

Change Headshot damage multiplier to 3 or 4

--For official BO1 stats check online--

Change Max Ammo and Start Ammo and Clip Size

Models and Anims Tab:

Add _upgraded onto the gun and world model things

Sound Tab:

Copy a fire sound from a stock gun or make your own for that weapon

Change the fire, fire sound player, and last shot if you want

Or use this http://ugx-mods.com/forum/index.php/topic,8832.0.html

Effects Tab:

make it weapon/muzzleflashes/standardflashview_ug
and
weapon/muzzleflashes/standardflashworld_ug

If you want to use an FX from a stock gun go ahead

Save your weapon file

-------------------------------------

Place weapon file inside weapons folder

In Mod.csv, add weapon,sp\mp7_upgraded
or whatever your gun is

Dont forget to check it in the box

I am probably going to post this in the tutorial section because i put so much time into it, hopefully it helps
Last Edit: December 03, 2015, 12:51:02 am by vinnyz500
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I'm sure you'll hear from those that use maya, to use maya, but this is how I do it too. 99 percent of the guns work with this method. Don't forget you'll need to add them to dlc3 and zombiemode_weapons gscs.
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bo2_mtl_t6_wpn_smg_mp7_camo1

replace all of those with your PaP material name, if you use default make them

mtl_silver_etching

replace all of the things, or some if u want to leave the original material on the gun

Do this for both view and world

Rename them to

bo2_mp7_non_upgraded_world_upgraded
bo2_mp7_non_upgraded_view_upgraded

paste them back in raw/xmodel





So, if I am using the drag and drop pack a punch camo from      http://ugx-mods.com/forum/index.php/topic,5925.0.html
and the file name is bo1_pap_camo.iwd, what would I change the name to? like the full thing, not just the material if the name of the file is what I would put? or would I just replace where it says camo1?
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Still change the name to mtl_silver_etching, using that bo1 camo won't change anything

You need to replace the whole material name (bo2_mtl_t6_wpn_smg_mp7_camo1) not just the 'camo1' part

There is a tutorial for the camo part already that you might be able to follow easier:
http://ugx-mods.com/forum/index.php/topic,2991.0.html
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Alright. I'll give it a try either later today or tomorrow. Thanks you guys!
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Alright. I'll give it a try either later today or tomorrow. Thanks you guys!
When you do give it a test and ensure it works properly dont forget to mark it as best answer so others can see if they have the same problem  ;)
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Go to your root folder

Find xmodel

type in your gun name, lets use mp7

you will see something that says

bo2_mp7_non_upgraded_world
bo2_mp7_non_upgraded_view

or if u have another gun itll be something different

Copy those two files and put them in some empty folder for work space

---------------------------------------------------------------

Open them with notepad ++

You will see an entry in english, saying the weapon model, in my case it is

bo2_mp7_non_upgraded_world0

Do NOT mess with that line

Now go past that and you will see a bunch of things that look like this

bo2_mtl_t6_wpn_smg_mp7_camo1

replace all of those with your PaP material name, if you use default make them

mtl_silver_etching

replace all of the things, or some if u want to leave the original material on the gun

Do this for both view and world

Rename them to

bo2_mp7_non_upgraded_world_upgraded
bo2_mp7_non_upgraded_view_upgraded

paste them back in raw/xmodel

-------------------------------------

Now go to your weapon file, mine is mp7 in this case

Open it in UGX weapons editor

General Info Tab:

Change display name

Stats tab:

Change Damage

Change Headshot damage multiplier to 3 or 4

--For official BO1 stats check online--

Change Max Ammo and Start Ammo and Clip Size

Models and Anims Tab:

Add _upgraded onto the gun and world model things

Sound Tab:

Copy a fire sound from a stock gun or make your own for that weapon

Change the fire, fire sound player, and last shot if you want

Or use this http://ugx-mods.com/forum/index.php/topic,8832.0.html

Effects Tab:

make it weapon/muzzleflashes/standardflashview_ug
and
weapon/muzzleflashes/standardflashworld_ug

If you want to use an FX from a stock gun go ahead

Save your weapon file

-------------------------------------

Place weapon file inside weapons folder

In Mod.csv, add weapon,sp\mp7_upgraded
or whatever your gun is

Dont forget to check it in the box

I am probably going to post this in the tutorial section because i put so much time into it, hopefully it helps

+1 for that detialed answer  :o

 
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