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Fx Scripting Blabla =\

HOT
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Created 8 years ago
by Elzy
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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i guess i just wont do fx (not joking) cause like i said up there ^^, you can't add fx with out knowing how to script and like me i know 0% about scripting nothing so i guess it does not even matter,  :-\
you can only have misread a step man, prob didnt precache it right or something
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Retaken CANCELED!
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no i don't get any errors, when i get in game its just not there, 1. it could be the KVPS i added to the script struct or 2. i might have forgot 1 part i did not see 3. i don't fucking know =\
you can only have misread a step man, prob didnt precache it right or something
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no i don't get any errors, when i get in game its just not there, 1. it could be the KVPS i added to the script struct or 2. i might have forgot 1 part i did not see 3. i don't fucking know =\
yes which could be :

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prob didnt precache it right or something

It wont give an error, it just wont appear

http://ugx-mods.com/wiki/index.php?title=Easy-FX

there really is no need to swear at us every other sentance btw. Its very off putting
Last Edit: December 22, 2015, 11:01:22 pm by Harry Bo21
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well im sorry, i've been trying to get fx in my map for 5/4 months now!, and the one time i do OOPS THE SCRIPT does not get saved cause im a fucking retard ...  :-\
yes which could be :

It wont give an error, it just wont appear

http://ugx-mods.com/wiki/index.php?title=Easy-FX

there really is no need to swear at us every other sentance btw. Its very off putting
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well im sorry, i've been trying to get fx in my map for 5/4 months now!, and the one time i do OOPS THE SCRIPT does not get saved cause im a fucking retard ...  :-\
you realise closing "notepad++" actually doesnt discard the file right?

When you reopen it, all tabs will still be there...

they only close if you right click the tab and close that particular tab

anyway regardless, you dont need a special script. You just need to put right whatever you messed up with easy FX

Seriously easy FX was the very first thing i added when i joined here lol, it works
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i did not use easy fx when i got the fx working in my map, really i don't know what i was using, i got a friend to help me script some fx in after that i started putting some fx in closed Notepad++ thinking i was done but nope... next day i open back notepad++ and close all the tabs but the one with the script in it and i get a message saying something i forgot but it was the "are you sure you want to save" << and i did not see that part so i just hit no (and i just woke up when i was doing this) so after that boop gone =\
you realise closing "notepad++" actually doesnt discard the file right?

When you reopen it, all tabs will still be there...

they only close if you right click the tab and close that particular tab

anyway regardless, you dont need a special script. You just need to put right whatever you messed up with easy FX

Seriously easy FX was the very first thing i added when i joined here lol, it works
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i did not use easy fx when i got the fx working in my map, really i don't know what i was using, i got a friend to help me script some fx in after that i started putting some fx in closed Notepad++ thinking i was done but nope... next day i open back notepad++ and close all the tabs but the one with the script in it and i get a message saying something i forgot but it was the "are you sure you want to save" << and i did not see that part so i just hit no (and i just woke up when i was doing this) so after that boop gone =\
ok, well i cant help you with a script ive never seen and never will coz youve lost it

i "could" help you with easy FX, but as you seem dead set against that, i think ill just leave you to it
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well thats what i've been trying to do, but just in case you want to know heres the broken script that my friend used
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level.effect["fire_small_barrel"] = LoadFX("env/fx_fire_barrel_small");
play_fire_fx(<tst_fire_fx>, <true>, <"fire_barrel_small">);
1. this script will not work anything you do
2. there was something else he did
3. this script is a one that would not work when me & him was testing ..
ok, well i cant help you with a script ive never seen and never will coz youve lost it

i "could" help you with easy FX, but as you seem dead set against that, i think ill just leave you to it
Last Edit: December 22, 2015, 11:20:52 pm by Elzy
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well thats what i've been trying to do, but just in case you want to know heres the broken script that my friend used
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level.effect["fire_small_barrel"] = LoadFX("env/fx_fire_barrel_small");
play_fire_fx(<tst_fire_fx>, <true>, <"fire_barrel_small">);
1. this script will not work anything you do
2. there was something else he did
3. this script is a one that would not work when me & him was testing ..
and again

where is it "precached"

has to be precached "before" the zombiemode::main();

loop, as has to be done before the engine loads up and the game begins

this is true of anything in script, so models, fx, etc

lol in anycase, "this script will not work anything you do" - not to blow my own trumpet, but - yes, yes i could lol  :D
Last Edit: December 22, 2015, 11:27:38 pm by Harry Bo21
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(not to blow my own trumpet, but - yes, yes i could lol  :D) wut?
and again

where is it "precached"

has to be precached "before" the zombiemode::main();

loop, as has to be done before the engine loads up and the game begins

this is true of anything in script, so models, fx, etc

lol in anycase, "this script will not work anything you do" - not to blow my own trumpet, but - yes, yes i could lol  :D
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(not to blow my own trumpet, but - yes, yes i could lol  :D) wut?
make the script work

lol was a joke

precache elzy, need to know where youve done it, regardless of if your using UGX Easy FX or  something else
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just nvm, ...
make the script work

lol was a joke

precache elzy, need to know where youve done it, regardless of if your using UGX Easy FX or  something else
Last Edit: December 23, 2015, 12:26:04 am by Elzy
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just nvm, ...
lol oh ffs man....

sat here, offering to help you and thats your response...
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you don't see the problem here, you cant ADD FX with out knowing how to script and this guy does not know how to, i hate errors and most of the time when i follow tuts they don't work or i miss something =\
lol oh ffs man....

sat here, offering to help you and thats your response...
Last Edit: December 23, 2015, 01:07:58 am by Elzy
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Just take it, ffs

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thread looping_fx(); // Under zombiemode main in mapname.gsc

// all the way at bottom of script:
looping_fx()
{
  fx_2 = GetEntArray("fx_2","targetname"); // Script origins in Radiant with this targetname, needs to have more than one
  for(i=0;i<fx_2.size;i++)
    playFx(level._effect["number2_fx"], fx_2[i].origin); // number2_fx = preCached FX in preCacheFX part in mapname.gsc
}

If you cant add that even, then bruh

 
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