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Fixing colour maps?

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Created 11 years ago
by ProRevenge
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Ok so most colour maps im using are transparent in 75% of the image and barely have anything on them, yet look fine in game, this makes it very hard for me to make proper specular/cosine maps.

They look like this: (Remington R5)



They look like this in most cases, if I use IWI to DDS to get them, or even come like this when I export them from BO1.

how do I get the full colour map? I have been told alpha channels do this, yet removing these in paint.net or GIMP results in the image going white, and not having the full colour map, I know removing them in photoshop fixes it, but I don't fancy paying several hundred £ to fix my damn colour maps. Is there any way I can sort this?
Marked as best answer by ProRevenge 11 years ago
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OnionmanVere Bo21
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Aye mate you don't know me so y don't you shut tf up ok buddy :)

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Tom made a DDS Alpha Remover, 8th or so download down.

http://tom-crowley.co.uk/downloads/
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Worked perfect :D Thanks a lot man
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lime is able to export spec and cos textures. you just need to seperate the cos from the exported specular map's alpha channel. don't waste your time making those manually when the proper ones are easy to be used.
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Didnt I link you the program before already like few days ago? :poker:
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I dont think so, I gave you one that you fixed in Photoshop IIRC, if so then I forgot

 
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