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Contact Support - Help Center Get help on the UGX Discord. Join it now!self playSound( "cube_box_music" );
// or
self playSoundAsMaster( "cube_box_music" );
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PlaySoundAtPosition("sound",origin);
self PlayLocalSound("sound");

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name,file,platform,sequence,vol_min,vol_max,dist_min,dist_max,limit_count,limit_type,entity_limit_count,entity_limit_type,bus,volume_min_falloff_curve,volumefalloffcurve,reverb_send,dist_reverb_max,reverb_min_falloff_curve,reverb_falloff_curve,pitch_min,pitch_max,randomize_type,spatialized,type,probability,loop,masterslave,loadspec,subtitle,compression,secondaryaliasname,chainaliasname,startdelay,speakermap,lfe percentage,center percentage,envelop_min,envelop_max,envelop percentage,occlusion_level,occlusion_wet_dry,real_delay,distance_lpf,move_type,move_time,min_priority,max_priority,min_priority_threshold,max_priority_threshold,,isbig
#2d sounds
#alias,pathtosound.wav,,,1,1,,,,,,,full_vol,,,0,,,,,,,2d,streamed,,,master,,,,,,,music_all,,,,,,,,,,,,90,90,0.25,1,,
#3d sounds
#alias,pathtosound.wav,,,1,1,50,200,,,,,full_vol,,,0.8,1800,,curve0,1,1,,3d,streamed,,,,,,,,,,,,,100,200,0.5,0.25,,,,,,90,90,0.25,1,,
#full_vol - for sound effects
#music - for music
#voice - for dialog



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Wish I knew more about sounds and sound aliases,
^ Same here, but there's an entry 'probability' that's set to 0.4 I'm not fully sure, just guessing here, that sounds like that could be a 'chanche the sound actually plays'? maybe try setting that to 1 ?
again, just a wild guess..