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Cant get Ege115 ee music to work.

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Created 10 years ago
by Krazzyboy97
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Anyway I  have tried to install his script and use a .wav that is compressed correctly but the music won't play in the map. I think it has something to do with the location of the sound file. any help would be greatly appreciated :)
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If you put a sound file in like,
Code Snippet
Plaintext
raw/sound/custom_sounds/sound_file.wav
then the soundalias would look like,
Code Snippet
Plaintext
name,file,platform,sequence,vol_min,vol_max,dist_min,dist_max,limit_count,limit_type,entity_limit_count,entity_limit_type,bus,volume_min_falloff_curve,volumefalloffcurve,reverb_send,dist_reverb_max,reverb_min_falloff_curve,reverb_falloff_curve,pitch_min,pitch_max,randomize_type,spatialized,type,probability,loop,masterslave,loadspec,subtitle,compression,secondaryaliasname,chainaliasname,startdelay,speakermap,lfe percentage,center percentage,envelop_min,envelop_max,envelop percentage,occlusion_level,occlusion_wet_dry,real_delay,distance_lpf,move_type,move_time,min_priority,max_priority,min_priority_threshold,max_priority_threshold,,isbig

ee_alias,custom_sounds/sound_file.wav,,,1,1,50,800,,,,,music,,,0.8,1800,,curve0,1,1,,2d,,,,,,,,,,,,,,100,200,0.5,0.15,,,,,,90,90,0.25,1,,
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If you put a sound file in like,
Code Snippet
Plaintext
raw/sound/custom_sounds/sound_file.wav
then the soundalias would look like,
Code Snippet
Plaintext
name,file,platform,sequence,vol_min,vol_max,dist_min,dist_max,limit_count,limit_type,entity_limit_count,entity_limit_type,bus,volume_min_falloff_curve,volumefalloffcurve,reverb_send,dist_reverb_max,reverb_min_falloff_curve,reverb_falloff_curve,pitch_min,pitch_max,randomize_type,spatialized,type,probability,loop,masterslave,loadspec,subtitle,compression,secondaryaliasname,chainaliasname,startdelay,speakermap,lfe percentage,center percentage,envelop_min,envelop_max,envelop percentage,occlusion_level,occlusion_wet_dry,real_delay,distance_lpf,move_type,move_time,min_priority,max_priority,min_priority_threshold,max_priority_threshold,,isbig

ee_alias,custom_sounds/sound_file.wav,,,1,1,50,800,,,,,music,,,0.8,1800,,curve0,1,1,,2d,,,,,,,,,,,,,,100,200,0.5,0.15,,,,,,90,90,0.25,1,,

My game just crashes everytime I launch the map using devmap and map. If I remove your script/mod the map will load up without any problems.
Spoiler: click to open...
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I've tried EGE's tut before and it worked just fine . Are you missing something it the tut it self ?
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I've tried EGE's tut before and it worked just fine . Are you missing something it the tut it self ?

Nope.  I've followed each step correctly but u can't get it to load. is it something to do with my sound file? I tried to re build the sound file and I keep getting a error. I'll double check the gsc file and the csv for anything that I've miss typed
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How big is your songfile? Seems like you are hitting memorylimit
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How big is your songfile? Seems like you are hitting memorylimit

5mins 10 seconds. I've got it on the lowest compression in audacity.
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Did you try another script ? Or just this one ? Hitman i had a 30 mins music in my map and it worked as an EE music , the game loaded it . 
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Did you try another script ? Or just this one ? Hitman i had a 30 mins music in my map and it worked as an EE music , the game loaded it .

i've only tried this script as its the only one I found xD
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i've only tried this script as its the only one I found xD
1. Download
https://www.mediafire.com/?b9cbb3rc9xrv8ao . iirc this was bam's scripts .
2.  In your mapname.gsc put :
Code Snippet
Plaintext
maps\bears::main();
after :
Code Snippet
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maps\_zombiemode::main();
3. In radiant you can use models or brushmodel and even meteoritos,
create 3 trigger_uses for the script to work . Give them targetnames of "teddy1", "teddy2" "teddy3". Use the sound . And i think you're done.

Double Post Merge: February 16, 2016, 08:30:19 pm
i've only tried this script as its the only one I found xD
1. Download
https://www.mediafire.com/?b9cbb3rc9xrv8ao . iirc this was bam's scripts .
2.  In your mapname.gsc put :
Code Snippet
Plaintext
maps\bears::main();
after :
Code Snippet
Plaintext
maps\_zombiemode::main();
3. In radiant you can use models or brushmodel and even meteoritos,
create 3 trigger_uses for the script to work . Give them targetnames of "teddy1", "teddy2" "teddy3". Use the sound . And i think you're done.
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5mins 10 seconds. I've got it on the lowest compression in audacity.

No, how big, not long. As in MBs. If you are using Harrys pack, then you surely will hit memorylimit with that song
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No, how big, not long. As in MBs. If you are using Harrys pack, then you surely will hit memorylimit with that song

45.6mb and I have a main menu music file as well that's 7.2mb

 
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