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</DATABASE>Bsp info is checked in launcher.
Try to compile without that.
Post a picture of it.

(Image removed from quote.)
6800 brushes. Have you made any brushes into detail yet?
Did you check any other options in the extra tab when you checked bspinfo?
Try to compile without lights to see if its a bad light.
Worst case scenario you will have to make a new map and copy and paste your old map into it in sections.
Limit is 5000 structural and 30,000 detail.
Did you make enough detail to be under the 5000 structural brushes?

In radiant press f and hide and show the "detail".
Is there 1800+ brushes that disappear?
If you have a large prefab try to remove it temporarily to see if its the amount of brushes causing the error.
The treyarch prefabs will use up lots of structural brushes because they aren't sorted. I used them as placeholders before and had a similar problem.
If your not sure if you have made 1800 brushes into detail then you probably are over the structural limit.
Any small brushes, steps or staircases, window and door trim, broken tiles make them detail. Try making another 1000 brushes into detail.
Wall floors and roof should be structural.
Are there any radiant errors?
Any launcher errors?
Do you have a caulk skybox around your map?