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Cant Compile getting an Error after a certain point, please help

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Created 8 years ago
by Marsvinking
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I just got back from modding, and when i compile my mod this happens,

Anyone have had this or knows how to fix it ?



Also here is the log for the WER TMP log
Code Snippet
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<?xml version="1.0" encoding="UTF-16"?>
<DATABASE>
<EXE NAME="cod2map.exe" FILTER="CMI_FILTER_PRIVACY">
    <MATCHING_FILE NAME="7za.exe" SIZE="476672" CHECKSUM="0xF59C5B1" BIN_FILE_VERSION="4.42.0.0" BIN_PRODUCT_VERSION="4.42.0.0" PRODUCT_VERSION="4.42" FILE_DESCRIPTION="7-Zip Standalone Console" COMPANY_NAME="Igor Pavlov" PRODUCT_NAME="7-Zip" FILE_VERSION="4.42" ORIGINAL_FILENAME="7za.exe" INTERNAL_NAME="7za" LEGAL_COPYRIGHT="Copyright (c) 1999-2006 Igor Pavlov" VERDATEHI="0x0" VERDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x1" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="4.42.0.0" UPTO_BIN_PRODUCT_VERSION="4.42.0.0" LINK_DATE="05/14/2006 04:25:09" UPTO_LINK_DATE="05/14/2006 04:25:09" EXE_WRAPPER="0x0" />
    <MATCHING_FILE NAME="AssetViewer.exe" SIZE="2023424" CHECKSUM="0x28EBF755" BIN_FILE_VERSION="1.0.0.1" BIN_PRODUCT_VERSION="1.0.0.1" PRODUCT_VERSION="1, 0, 0, 1" FILE_DESCRIPTION="EffectsEd3" COMPANY_NAME="Treyarch, Inc." PRODUCT_NAME="AssetViewer" FILE_VERSION="1, 0, 0, 1" ORIGINAL_FILENAME="AssetViewer.EXE" INTERNAL_NAME="AssetViewer" LEGAL_COPYRIGHT="Copyright (C) 2007 Treyarch." VERDATEHI="0x0" VERDATELO="0x0" VERFILEOS="0x4" VERFILETYPE="0x1" MODULE_TYPE="WIN32" PE_CHECKSUM="0x1F1ECE" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="1.0.0.1" UPTO_BIN_PRODUCT_VERSION="1.0.0.1" LINK_DATE="03/13/2009 23:37:22" UPTO_LINK_DATE="03/13/2009 23:37:22" VER_LANGUAGE="English (United States) [0x409]" EXE_WRAPPER="0x0" FILE_ID="00001e0b47dfaa50d8c61f75f5f633e13b4cc4b7ac78" PROGRAM_ID="0000da39a3ee5e6b4b0d3255bfef95601890afd80709" />
    <MATCHING_FILE NAME="asset_manager.exe" SIZE="372736" CHECKSUM="0xF68B8C7E" BIN_FILE_VERSION="1.0.0.1" BIN_PRODUCT_VERSION="1.0.0.1" PRODUCT_VERSION="1, 0, 0, 1" FILE_DESCRIPTION="asset_manager MFC Application" PRODUCT_NAME="asset_manager Application" FILE_VERSION="1, 0, 0, 1" ORIGINAL_FILENAME="asset_manager.EXE" INTERNAL_NAME="asset_manager" LEGAL_COPYRIGHT="Copyright (C) 2002" VERDATEHI="0x0" VERDATELO="0x0" VERFILEOS="0x4" VERFILETYPE="0x1" MODULE_TYPE="WIN32" PE_CHECKSUM="0x66887" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="1.0.0.1" UPTO_BIN_PRODUCT_VERSION="1.0.0.1" LINK_DATE="03/13/2009 23:32:45" UPTO_LINK_DATE="03/13/2009 23:32:45" VER_LANGUAGE="English (United States) [0x409]" EXE_WRAPPER="0x0" />
    <MATCHING_FILE NAME="cod2map.exe" SIZE="1208320" CHECKSUM="0xD018CD4E" MODULE_TYPE="WIN32" PE_CHECKSUM="0x134C0D" LINKER_VERSION="0x0" LINK_DATE="03/13/2009 23:37:19" UPTO_LINK_DATE="03/13/2009 23:37:19" EXE_WRAPPER="0x0" />
    <MATCHING_FILE NAME="cod2rad.exe" SIZE="466944" CHECKSUM="0xDDCC0465" MODULE_TYPE="WIN32" PE_CHECKSUM="0x73350" LINKER_VERSION="0x0" LINK_DATE="03/13/2009 23:37:28" UPTO_LINK_DATE="03/13/2009 23:37:28" EXE_WRAPPER="0x0" />
    <MATCHING_FILE NAME="cod2rad64.exe" SIZE="507904" CHECKSUM="0x6AF43807" MODULE_TYPE="WIN32" PE_CHECKSUM="0x803F0" LINKER_VERSION="0x0" LINK_DATE="05/13/2008 22:21:35" UPTO_LINK_DATE="05/13/2008 22:21:35" EXE_WRAPPER="0x0" />
    <MATCHING_FILE NAME="CoDWaWRadiant.exe" SIZE="4403200" CHECKSUM="0xA3B6CCD" BIN_FILE_VERSION="1.0.0.1" BIN_PRODUCT_VERSION="1.0.0.1" PRODUCT_VERSION="1, 0, 0, 1" FILE_DESCRIPTION="Radiant MFC Application" PRODUCT_NAME="Radiant Application" FILE_VERSION="1, 0, 0, 1" ORIGINAL_FILENAME="Radiant.EXE" INTERNAL_NAME="Radiant" LEGAL_COPYRIGHT="Copyright (C) 1997" VERDATEHI="0x0" VERDATELO="0x0" VERFILEOS="0x4" VERFILETYPE="0x1" MODULE_TYPE="WIN32" PE_CHECKSUM="0x43CDAF" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="1.0.0.1" UPTO_BIN_PRODUCT_VERSION="1.0.0.1" LINK_DATE="03/13/2009 23:38:05" UPTO_LINK_DATE="03/13/2009 23:38:05" VER_LANGUAGE="English (United States) [0x409]" EXE_WRAPPER="0x0" FILE_ID="0000f2ff43dd454d3ab63ce337e1cb5e35fbefeb42ec" PROGRAM_ID="0000da39a3ee5e6b4b0d3255bfef95601890afd80709" />
    <MATCHING_FILE NAME="converter.exe" SIZE="1179648" CHECKSUM="0x93870F1B" MODULE_TYPE="WIN32" PE_CHECKSUM="0x1244AB" LINKER_VERSION="0x0" LINK_DATE="03/13/2009 23:37:43" UPTO_LINK_DATE="03/13/2009 23:37:43" EXE_WRAPPER="0x0" />
    <MATCHING_FILE NAME="CopyAssets.exe" SIZE="2711573" CHECKSUM="0xF6FB67F0" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="12/29/2006 12:01:23" UPTO_LINK_DATE="12/29/2006 12:01:23" EXE_WRAPPER="0x0" />
    <MATCHING_FILE NAME="EffectsEd3.exe" SIZE="2002944" CHECKSUM="0x73BE189B" BIN_FILE_VERSION="1.0.0.1" BIN_PRODUCT_VERSION="1.0.0.1" PRODUCT_VERSION="1, 0, 0, 1" FILE_DESCRIPTION="EffectsEd3" COMPANY_NAME="Infinity Ward, Inc." PRODUCT_NAME="EffectsEd3" FILE_VERSION="1, 0, 0, 1" ORIGINAL_FILENAME="EffectsEd.EXE" INTERNAL_NAME="EffectsEd3" LEGAL_COPYRIGHT="Copyright (C) 2000, 2001 Raven Software, Copyright (C) 2002-2004 Infinity Ward, Inc." VERDATEHI="0x0" VERDATELO="0x0" VERFILEOS="0x4" VERFILETYPE="0x1" MODULE_TYPE="WIN32" PE_CHECKSUM="0x1ED9D2" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="1.0.0.1" UPTO_BIN_PRODUCT_VERSION="1.0.0.1" LINK_DATE="03/13/2009 23:34:29" UPTO_LINK_DATE="03/13/2009 23:34:29" VER_LANGUAGE="English (United States) [0x409]" EXE_WRAPPER="0x0" />
    <MATCHING_FILE NAME="Launcher.exe" SIZE="118784" CHECKSUM="0x35AFBF76" BIN_FILE_VERSION="1.0.0.0" BIN_PRODUCT_VERSION="1.0.0.0" PRODUCT_VERSION="1.0.0.0" FILE_DESCRIPTION="Launcher" COMPANY_NAME="Activision" PRODUCT_NAME="Launcher" FILE_VERSION="1.0.0.0" ORIGINAL_FILENAME="Launcher.exe" INTERNAL_NAME="Launcher.exe" LEGAL_COPYRIGHT="Copyright © Activision 2008" VERDATEHI="0x0" VERDATELO="0x0" VERFILEOS="0x4" VERFILETYPE="0x1" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="1.0.0.0" UPTO_BIN_PRODUCT_VERSION="1.0.0.0" LINK_DATE="03/13/2009 23:31:03" UPTO_LINK_DATE="03/13/2009 23:31:03" VER_LANGUAGE="Language Neutral [0x0]" EXE_WRAPPER="0x0" FILE_ID="00003dc2cba2648dc14e7c4d3abb621eebf4510a52b8" PROGRAM_ID="0000da39a3ee5e6b4b0d3255bfef95601890afd80709" />
    <MATCHING_FILE NAME="libmySQL.dll" SIZE="442474" CHECKSUM="0x47592691" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x50000" LINK_DATE="12/20/2004 08:04:40" UPTO_LINK_DATE="12/20/2004 08:04:40" EXPORT_NAME="LIBMYSQL.dll" EXE_WRAPPER="0x0" />
    <MATCHING_FILE NAME="linker_pc.exe" SIZE="1171456" CHECKSUM="0x9B2B387D" MODULE_TYPE="WIN32" PE_CHECKSUM="0x121F8B" LINKER_VERSION="0x0" LINK_DATE="03/13/2009 23:35:43" UPTO_LINK_DATE="03/13/2009 23:35:43" EXE_WRAPPER="0x0" />
    <MATCHING_FILE NAME="MODSound.exe" SIZE="147456" CHECKSUM="0x12606AF5" MODULE_TYPE="WIN32" PE_CHECKSUM="0x338CF" LINKER_VERSION="0x0" LINK_DATE="03/13/2009 23:37:17" UPTO_LINK_DATE="03/13/2009 23:37:17" EXE_WRAPPER="0x0" />
    <MATCHING_FILE NAME="MSVCR71.dll" SIZE="348160" CHECKSUM="0x448A147E" BIN_FILE_VERSION="7.10.3052.4" BIN_PRODUCT_VERSION="7.10.3052.4" PRODUCT_VERSION="7.10.3052.4" FILE_DESCRIPTION="Microsoft® C Runtime Library" COMPANY_NAME="Microsoft Corporation" PRODUCT_NAME="Microsoft® Visual Studio .NET" FILE_VERSION="7.10.3052.4" ORIGINAL_FILENAME="MSVCR71.DLL" INTERNAL_NAME="MSVCR71.DLL" LEGAL_COPYRIGHT="© Microsoft Corporation.  All rights reserved." VERDATEHI="0x0" VERDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x5F1E9" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="7.10.3052.4" UPTO_BIN_PRODUCT_VERSION="7.10.3052.4" LINK_DATE="02/21/2003 12:42:20" UPTO_LINK_DATE="02/21/2003 12:42:20" EXPORT_NAME="MSVCR71.dll" VER_LANGUAGE="English (United States) [0x409]" EXE_WRAPPER="0x0" />
    <MATCHING_FILE NAME="ShaderCompiler.exe" SIZE="122880" CHECKSUM="0xBF0706D1" MODULE_TYPE="WIN32" PE_CHECKSUM="0x295BD" LINKER_VERSION="0x0" LINK_DATE="03/13/2009 23:37:44" UPTO_LINK_DATE="03/13/2009 23:37:44" EXE_WRAPPER="0x0" />
</EXE>
<EXE NAME="cod2map.exe" FILTER="CMI_FILTER_THISFILEONLY">
    <MATCHING_FILE NAME="cod2map.exe" SIZE="1208320" CHECKSUM="0xD018CD4E" MODULE_TYPE="WIN32" PE_CHECKSUM="0x134C0D" LINKER_VERSION="0x0" LINK_DATE="03/13/2009 23:37:19" UPTO_LINK_DATE="03/13/2009 23:37:19" EXE_WRAPPER="0x0" />
</EXE>
<EXE NAME="kernel32.dll" FILTER="CMI_FILTER_THISFILEONLY">
    <MATCHING_FILE NAME="kernel32.dll" SIZE="1114112" CHECKSUM="0xB25986C" BIN_FILE_VERSION="6.1.7601.23455" BIN_PRODUCT_VERSION="6.1.7601.23455" PRODUCT_VERSION="6.1.7601.18015" FILE_DESCRIPTION="Windows NT BASE API Client DLL" COMPANY_NAME="Microsoft Corporation" PRODUCT_NAME="Microsoft® Windows® Operating System" FILE_VERSION="6.1.7601.18015 (win7sp1_gdr.121129-1432)" ORIGINAL_FILENAME="kernel32" INTERNAL_NAME="kernel32" LEGAL_COPYRIGHT="© Microsoft Corporation. All rights reserved." VERDATEHI="0x0" VERDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x11970C" LINKER_VERSION="0x60001" UPTO_BIN_FILE_VERSION="6.1.7601.23455" UPTO_BIN_PRODUCT_VERSION="6.1.7601.23455" LINK_DATE="05/16/2016 23:17:28" UPTO_LINK_DATE="05/16/2016 23:17:28" EXPORT_NAME="KERNEL32.dll" VER_LANGUAGE="English (United States) [0x409]" EXE_WRAPPER="0x0" />
</EXE>
</DATABASE>
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Bsp info is checked in launcher.
Try to compile without that.
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Bsp info is checked in launcher.
Try to compile without that.

Tried
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Open your map in radiant and press m.
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Open your map in radiant and press m.

Yes ?
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Post a picture of it.
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Post a picture of it.



Double Post Merge: August 05, 2016, 07:43:48 pm
(Image removed from quote.)

Im maybe thinking it can be a bad brush or something
Last Edit: August 05, 2016, 07:43:49 pm by Marsvinking
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6800 brushes. Have you made any brushes into detail yet?

Did you check any other options in the extra tab when you checked bspinfo?

Try to compile without lights to see if its a bad light.

Worst case scenario you will have to make a new map and copy and paste your old map into it in sections.
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6800 brushes. Have you made any brushes into detail yet?

Did you check any other options in the extra tab when you checked bspinfo?

Try to compile without lights to see if its a bad light.

Worst case scenario you will have to make a new map and copy and paste your old map into it in sections.

Tested both and yeah ive made some out of details
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Limit is 5000 structural and 30,000 detail.
Did you make enough detail to be under the 5000 structural brushes?
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Limit is 5000 structural and 30,000 detail.
Did you make enough detail to be under the 5000 structural brushes?

i dont really know :(
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In radiant press f and hide and show the "detail".
Is there 1800+ brushes that disappear?

If you have a large prefab try to remove it temporarily to see if its the amount of brushes causing the error.

The treyarch prefabs will use up lots of structural brushes because they aren't sorted. I used them as placeholders before and had a similar problem.
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In radiant press f and hide and show the "detail".
Is there 1800+ brushes that disappear?

If you have a large prefab try to remove it temporarily to see if its the amount of brushes causing the error.

The treyarch prefabs will use up lots of structural brushes because they aren't sorted. I used them as placeholders before and had a similar problem.

this is what i get https://i.gyazo.com/37cd0fd317e181329c582df5115f628b.png
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If your not sure if you have made 1800 brushes into detail then you probably are over the structural limit.

Any small brushes, steps or staircases, window and door trim, broken tiles make them detail. Try making another 1000 brushes into detail.
Wall floors and roof should be structural.

Are there any radiant errors?
Any launcher errors?
Do you have a caulk skybox around your map?
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If your not sure if you have made 1800 brushes into detail then you probably are over the structural limit.

Any small brushes, steps or staircases, window and door trim, broken tiles make them detail. Try making another 1000 brushes into detail.
Wall floors and roof should be structural.

Are there any radiant errors?
Any launcher errors?
Do you have a caulk skybox around your map?

 Ill try to make much as detail instead of brush but do u have skype?

 
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