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bo1 weapon model coversion help

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Created 10 years ago
by Noahst
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ok so ive successfully ported a few bo1 weapons via lime then asset manager converter. now that i try to do the galil, everything converts smooth, until i go to do the viewmodel in the xmodel section. it says missing cache entry gives a little more script then sits idle. i let it set all night and got up this morning and still there. help please! i dont understand the issue
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you probably broke the model by mistake try exporting the model again and then try the converter again see if that helps
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yeah i tried it on my other pc with fresh installations and same thing. its the m14 and galil and a few others, i also tried the xmodel utils and the models load and convert, but then its like all the assets float around the gun in game, the anims play but like themagazine doesnt come out.
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yeah i tried it on my other pc with fresh installations and same thing. its the m14 and galil and a few others, i also tried the xmodel utils and the models load and convert, but then its like all the assets float around the gun in game, the anims play but like themagazine doesnt come out.

Did you add bindfile in, when doing Maya work for the guns? And assets = attachments? Remove unneeded ones in Maya and then use hideTags in weaponfile for ones you want to keep, but not shown:
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hideTags/tag_you_want_to_hide
Last Edit: December 14, 2015, 12:25:07 pm by HitmanVere
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ok so ive successfully ported a few bo1 weapons via lime then asset manager converter. now that i try to do the galil, everything converts smooth, until i go to do the viewmodel in the xmodel section. it says missing cache entry gives a little more script then sits idle. i let it set all night and got up this morning and still there. help please! i dont understand the issue
picture of this error?
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I dont have maya :( i used to have a cracked version and it gave me a virus..had to replace a 1600 dollar pc because of it. i guess what im not understanding is why would it work fine with some guns and not others, and yeah give me a sec ill grab a pic


Double Post Merge: December 14, 2015, 04:05:05 pm
also i know how to use hidetags. the problem with that is itll hide parts of the base weapon. the parts that are floating around are the goofy bar thingy that hangs of the side of the gun, etc. i know the process ive done it sucessfully before, idk im obviously doing something wrong

anyway, heres the error i get on converter, if you even want to calll it that, it gets this far then sits like that-i let it sit all night and still, nothing

https://41.media.tumblr.com/ecaa1bdce612ef402c8c6bb3c9dc06c5/tumblr_nzcv9oTLbg1udvq83o1_540.png
Last Edit: December 14, 2015, 04:05:05 pm by Noahst
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I dont have maya :( i used to have a cracked version and it gave me a virus..had to replace a 1600 dollar pc because of it. i guess what im not understanding is why would it work fine with some guns and not others, and yeah give me a sec ill grab a pic


Double Post Merge: December 14, 2015, 04:05:05 pm
also i know how to use hidetags. the problem with that is itll hide parts of the base weapon. the parts that are floating around are the goofy bar thingy that hangs of the side of the gun, etc. i know the process ive done it sucessfully before, idk im obviously doing something wrong

anyway, heres the error i get on converter, if you even want to calll it that, it gets this far then sits like that-i let it sit all night and still, nothing

https://41.media.tumblr.com/ecaa1bdce612ef402c8c6bb3c9dc06c5/tumblr_nzcv9oTLbg1udvq83o1_540.png
Its not an error, any chance that the xmodel_export is currupt?
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well i thought that, so i tried it from a fresh install on my other pc, same issue with the same xmodels
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well i thought that, so i tried it from a fresh install on my other pc, same issue with the same xmodels
i mean the model itself
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oh idk, i mean if it is its on treyarch lol
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The converter simply gives up with converting the model, you need to remove the unnecesary parts with Maya. This also happened to me with the Galil back at the time when I didn't have maya.
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also i know how to use hidetags. the problem with that is itll hide parts of the base weapon. the parts that are floating around are the goofy bar thingy that hangs of the side of the gun, etc. i know the process ive done it sucessfully before, idk im obviously doing something wrong

anyway, heres the error i get on converter, if you even want to calll it that, it gets this far then sits like that-i let it sit all night and still, nothing

https://41.media.tumblr.com/ecaa1bdce612ef402c8c6bb3c9dc06c5/tumblr_nzcv9oTLbg1udvq83o1_540.png
This generally happens when you put the wrong view hands on, so it hides "the wrong" parts

Hide tags are designed to hide it properly ofc, if its not doing that, obviously something is wrong, it certainly isnt normal
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idk my bind mesh is checked, i used viewhands black kit. its used in my loadout.gsc AND weapon file
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idk my bind mesh is checked, i used viewhands black kit. its used in my loadout.gsc AND weapon file
lol well i wasnt talking about the converting issue anyway, just the hide tag issues you described

last time i had that, i had takeo_viewhands set in my weaponfile. Set it back to the normal ones used in any other weapon file and hide tags started working properly
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this is really starting to get under my skin. with the xmodel utilities, no matter what i do the weapon has its parts floating around. but the lime xmodel export for the viewmodel wont even friggen convert. its really annoying. does it on my other computer too, so i know its not the mod tools or my pc

 
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