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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Well you shold specify what exactly isnt working... But i guess what you mean is the sprint in and -out anim not working. The easy solution to this that the bo1 colt is using pullout and putaway anims in exchange for the sprint in -out anims. Also if you are going to want it look like in bo1 (shiny n stuff) this tutorial of mine should help![]()
https://www.youtube.com/watch?v=kYLqJuKIrlw&list=UUGvw9DZfee6i2_KiKLNbXVQ
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
convert the model... then if you have the bo1 mod tools go to raw/xanim and search m1911. Use tom's xanim exporter to convert them to waw format. then put them in ur waw raw/xanim. then edit the weaponfile to match the names of the anims. After that put xanim,ANIMATION_NAME ( replace the caps with the name ). and then xmodel,XMODEL_NAME

![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |

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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
did you convert the aims yourself? if so check that the type is relative and that you have the right model file set. (this is the xmodel of your gun joined to a viewhands rig)

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did you use the xanims provided by the mod tools?