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Black Ops Perks

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Created 11 years ago
by Elzy
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Retaken CANCELED!
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Map Progress:
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so i just installed/scripted harry's black ops perks pack and im having some errors with it the first one i got was

then after that i renamed & draged the contents of the files in my mod folder then i got this error =|


i backed up my map before i did this but still, if anyone can help that would be nice! :)
zombiemode_weapons
Code Snippet
Plaintext
#include maps\_harrybo21_utilities;
Code Snippet
Plaintext
user thread harrybo21_give_gun( weapon_spawn_org.weapon_string);
Code Snippet
Plaintext
player thread harrybo21_give_gun( self.zombie_weapon_upgrade );
zombiemode_spawner
Code Snippet
Plaintext
find_flesh()
{
self endon( "death" );
level endon( "intermission" );

if( level.intermission )
return;


self.ignore_player = undefined;
self zombie_history( "find flesh -> start" );
self.goalradius = 32;
while( 1 )
{
// ============================================= VULTURE AID AND QUICK REVIVE ========================================================
players = get_players();
if ( maps\_harrybo21_utilities::harry_all_players_invisible() )
{
self.favoriteenemy = undefined;

self maps\_harrybo21_utilities::harrybo21_set_random_goal();

wait randomfloatrange( 1.0, 2.2 );
continue;
}
// ============================================= VULTURE AID AND QUICK REVIVE ========================================================

zombie_poi = self get_zombie_point_of_interest( self.origin );

players = get_players();

player = get_closest_valid_player( self.origin, self.ignore_player );

if( !isDefined( player ) && !isDefined( zombie_poi ) )
{
self zombie_history( "find flesh -> can't find player, continue" );
if( IsDefined( self.ignore_player ) )
{
self.ignore_player = undefined;
self.ignore_player = [];
}

wait( 1 );
continue;
}

self.ignore_player = undefined;

self.enemyoverride = zombie_poi;
self.favoriteenemy = player;

self thread zombie_pathing();

self.zombie_path_timer = GetTime() + ( RandomFloatRange( 1, 3 ) * 1000 );
while( GetTime() < self.zombie_path_timer )
{
if ( players.size == 1 && players[ 0 ] maps\_laststand::player_is_in_laststand() )
break;

wait( 0.1 );
}

self zombie_history( "find flesh -> bottom of loop" );

debug_print( "Zombie is re-acquiring enemy, ending breadcrumb search" );
self notify( "zombie_acquire_enemy" );
}
Muzzle Flash's
Code Snippet
Plaintext
	// ======================= DUAL WEILD ===============================================
thread clientscripts\_dual_wield::init();
// ======================= DUAL WEILD ===============================================
please correct me if i did something wrong >_> thanks!
Last Edit: October 21, 2015, 01:27:30 pm by Elzy
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Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
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Navigate to raw / soundalias and open dlc_vox.csv. Make a copy of this file , open with notepad and if you put a # in fron of the sound it will comment it out of your mod.


Example
Code Snippet
Plaintext
# Dempsey (Player 0),,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
plr_0_vox_crappy_0,voiceovers\zombie\dlc3\plr0\weappick_crappy_00.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
#plr_0_vox_crappy_1,voiceovers\zombie\dlc3\plr0\weappick_crappy_01.wav,yes,,1,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_crappy_1,voiceovers\zombie\dlc3\plr0\weappick_crappy_01_safe.wav,no,,2,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,

There are a lot of stock sounds you can remove as you are unlikely to use them. And some player quotes too if you need to
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☭ Soviet Commander ☭
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

Goliath Script Placer: http://ugx-mods.com/forum/index.php/topic,11234.msg125257/topicseen.html#new

"...Christ, people. Learn C, instead of just stringing random characters
together until it compiles (with warnings)..."

-Linus Torvalds
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Navigate to raw / soundalias and open dlc_vox.csv. Make a copy of this file , open with notepad and if you put a # in fron of the sound it will comment it out of your mod.


Example
Code Snippet
Plaintext
# Dempsey (Player 0),,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
plr_0_vox_crappy_0,voiceovers\zombie\dlc3\plr0\weappick_crappy_00.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
#plr_0_vox_crappy_1,voiceovers\zombie\dlc3\plr0\weappick_crappy_01.wav,yes,,1,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_crappy_1,voiceovers\zombie\dlc3\plr0\weappick_crappy_01_safe.wav,no,,2,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,

There are a lot of stock sounds you can remove as you are unlikely to use them. And some player quotes too if you need to

or just remove the physics and destructible sound calls...

anyway, can't really help with just the pop up message. You need to post a screenshot or log of the error with developer and developer_script enabled.
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where do i paste the script though (when im in the file)
Navigate to raw / soundalias and open dlc_vox.csv. Make a copy of this file , open with notepad and if you put a # in fron of the sound it will comment it out of your mod.


Example
Code Snippet
Plaintext
# Dempsey (Player 0),,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
plr_0_vox_crappy_0,voiceovers\zombie\dlc3\plr0\weappick_crappy_00.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
#plr_0_vox_crappy_1,voiceovers\zombie\dlc3\plr0\weappick_crappy_01.wav,yes,,1,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_crappy_1,voiceovers\zombie\dlc3\plr0\weappick_crappy_01_safe.wav,no,,2,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,

There are a lot of stock sounds you can remove as you are unlikely to use them. And some player quotes too if you need to
Last Edit: October 22, 2015, 08:43:24 am by Elzy
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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you either not added my scripts to your mod, or not ticked em

and the other error is you hitting the sound limit, need to remove some sounds. Theres 2 FFs included in the pack, on without the player quotes, use that instead

 
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