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The Decider
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Community Mapper
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Contact Support - Help Center Get help on the UGX Discord. Join it now!Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has shown excellence and experience in the area of custom mapping in the UGX-Mods community. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
The character models need to be rigged with the world at war rig, since black ops and black ops 2 both use face animations. The viewarms just need to be setup properly in asset manager, you probably have the model set to "animated" when it really should be "viewhands".
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
And make sure you choose "viewhands" in asset manager in xmodels.
Edit: Realized someone said that already sorry, but I guess this will be a reminder as it was my issue aswell haha.
im gonna try to fix the player model next