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Animation models.

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Created 12 years ago
by pashan
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Lets say i animate a modle in maya. Using joints. How do i export that model into cod 5?
Marked as best answer by pashan 12 years ago
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Lets say i animate a modle in maya. Using joints. How do i export that model into cod 5?
export the model like you normally would. make the type animated when converting. Then in ass man, convert the anim as
 (looping will make it go on forever, while if its not checked it wont). in radient make it a script model, and give it a targetname.
then use this script to place an anim on the model:
Code Snippet
Plaintext
function_name(){
var = getentarray("TARGETNAME_GOES_HERE","targetname");
var play_anim(%NAME_FOR_ANIM_IN_ASS_MAN);
}
play_anim(doing)
{
self UseAnimTree(#animtree);
self animscripted( "animation_end", self.origin, self.angles, doing );
self waittill( "animation_end", end );
self clearanim( doing, 0 );
//iprintln("^1done");
}

last thing put the anim name in the generic_human animtree
Last Edit: November 08, 2014, 06:05:23 pm by n122q45
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The same way you would any model, you have to script the animation to actually do it in game.
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how do you include the animtree file in your mod?

its not included through IWD and im not sure of the word to include it

rawfile,
animtrees,
animtree,

didnt work

Double Post Merge: November 13, 2014, 09:16:57 pm
no matter what I compileI cant get it to update...
Last Edit: November 13, 2014, 09:16:57 pm by jei9363

 
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