UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Ambient Sounds

broken avatar :(
Created 10 years ago
by RichGaming
0 Members and 1 Guest are viewing this topic.
5,142 views
broken avatar :(
×
broken avatar :(
Location: gb
Date Registered: 9 November 2013
Last active: 5 years ago
Posts
502
Respect
Forum Rank
Zombie Enslaver
Primary Group
Mapper
My Groups
More
My Contact & Social Links
More
Personal Quote
Custom Zombies Videos: YouTube.com/RichGaming
Signature
YouTube: YouTube.com/RichGaming
Twitter: Twitter.com/RichGaming

×
RichGaming's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Mapper Has released one or more maps to the UGX-Mods community.
RichGaming's Contact & Social LinksRich_Gamingrichgaming1RichGamingRichGaming1
So I have found a few tutorials related to adding ambient sounds to a custom map but they all appear to have small issues. The main issue that I am personally having with Ambient Sounds is writing the soundalias file and the variables used within those files. If anyone could help with the way in which soundaliases are written for ambient sounds that would be great. I believe I am ok with setting the KVP's as I have found a tutorial for setting Ambient Sound KVP's but none of the soundalias related tutorials seem to be correct or contain errors. If anyone could help me with this I would greatly appreciate it, thank you. :D
Last Edit: June 02, 2016, 11:57:14 am by RichGaming
broken avatar :(
×
broken avatar :(
Location: gbNewport
Date Registered: 2 November 2014
Last active: 4 years ago
Posts
1,265
Respect
Forum Rank
Zombie Colossus
Primary Group
Member
My Contact & Social Links
More
Personal Quote
Embrace the Darkness
×
Tim Smith's Groups
Tim Smith's Contact & Social LinksTimSmithtimsmith90THEREALBaDBoY17My clan Website
Open the nazi_zombie_factory in soundalias folder and copy some lines from there.
broken avatar :(
×
broken avatar :(
Location: gb
Date Registered: 9 November 2013
Last active: 5 years ago
Posts
502
Respect
Forum Rank
Zombie Enslaver
Primary Group
Mapper
My Groups
More
My Contact & Social Links
More
Personal Quote
Custom Zombies Videos: YouTube.com/RichGaming
×
RichGaming's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Mapper Has released one or more maps to the UGX-Mods community.
RichGaming's Contact & Social LinksRich_Gamingrichgaming1RichGamingRichGaming1
Open the nazi_zombie_factory in soundalias folder and copy some lines from there.

Ahh brilliant, thanks. Do those then have to be lit in their own separate soundalias file?

Double Post Merge: June 02, 2016, 03:07:25 pm
So I appear to have managed to add the ambient sounds but they are nothing like the ambient sounds that are supposed to be playing. I walk up to where an ambient sound is coming from and it just sounds like a sharp razer like sound instead of the actual sounds that's supposed to be playing. Also, there is one sepcific sound that makes my game lag a shit ton when I go near it.
Last Edit: June 02, 2016, 03:07:25 pm by RichGaming
broken avatar :(
×
broken avatar :(
[UGX] Documentation Writer & Programmer
Location: usLos Angeles, CA
Date Registered: 23 August 2013
Last active: 3 years ago
Posts
1,322
Respect
Forum Rank
Zombie Colossus
Primary Group
UGX Team Member
My Groups
More
My Contact & Social Links
More
Personal Quote
(ง º ω º )ง u wont sum m8y?
Signature
Do not take life too seriously. You will never get out of it alive.
×
DidUknowiPwn's Groups
UGX Team Member
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Scripter Elite Has shown excellence and experience in the area of custom scripting in the UGX-Mods community.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
Ahh brilliant, thanks. Do those then have to be lit in their own separate soundalias file?

Double Post Merge: June 02, 2016, 03:07:25 pm
So I appear to have managed to add the ambient sounds but they are nothing like the ambient sounds that are supposed to be playing. I walk up to where an ambient sound is coming from and it just sounds like a sharp razer like sound instead of the actual sounds that's supposed to be playing. Also, there is one sepcific sound that makes my game lag a shit ton when I go near it.
1) Check the sound in raw/mods wherever you put it, if it's bad there too then there's your problem.
2) The sound probably doesn't exist if it's on some loop you made. Check console in developer.
broken avatar :(
×
broken avatar :(
Location: gb
Date Registered: 9 November 2013
Last active: 5 years ago
Posts
502
Respect
Forum Rank
Zombie Enslaver
Primary Group
Mapper
My Groups
More
My Contact & Social Links
More
Personal Quote
Custom Zombies Videos: YouTube.com/RichGaming
×
RichGaming's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Mapper Has released one or more maps to the UGX-Mods community.
RichGaming's Contact & Social LinksRich_Gamingrichgaming1RichGamingRichGaming1
1) Check the sound in raw/mods wherever you put it, if it's bad there too then there's your problem.
2) The sound probably doesn't exist if it's on some loop you made. Check console in developer.

I think it may be a looping issue as the sounds are starting to play and then restarting after about a second. I think hats why I'm hearing the constant humming, because it's the first second of one of my sounds.
broken avatar :(
×
broken avatar :(
Location: gbNewport
Date Registered: 2 November 2014
Last active: 4 years ago
Posts
1,265
Respect
Forum Rank
Zombie Colossus
Primary Group
Member
My Contact & Social Links
More
Personal Quote
Embrace the Darkness
×
Tim Smith's Groups
Tim Smith's Contact & Social LinksTimSmithtimsmith90THEREALBaDBoY17My clan Website
I don't understand. What's the problem ?
broken avatar :(
×
broken avatar :(
Location: gb
Date Registered: 9 November 2013
Last active: 5 years ago
Posts
502
Respect
Forum Rank
Zombie Enslaver
Primary Group
Mapper
My Groups
More
My Contact & Social Links
More
Personal Quote
Custom Zombies Videos: YouTube.com/RichGaming
×
RichGaming's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Mapper Has released one or more maps to the UGX-Mods community.
RichGaming's Contact & Social LinksRich_Gamingrichgaming1RichGamingRichGaming1
I don't understand. What's the problem ?

Ahh brilliant, thanks. Do those then have to be lit in their own separate soundalias file?

Double Post Merge: June 02, 2016, 03:07:25 pm
So I appear to have managed to add the ambient sounds but they are nothing like the ambient sounds that are supposed to be playing. I walk up to where an ambient sound is coming from and it just sounds like a sharp razer like sound instead of the actual sounds that's supposed to be playing. Also, there is one sepcific sound that makes my game lag a shit ton when I go near it.
broken avatar :(
×
broken avatar :(
Location: gbNewport
Date Registered: 2 November 2014
Last active: 4 years ago
Posts
1,265
Respect
Forum Rank
Zombie Colossus
Primary Group
Member
My Contact & Social Links
More
Personal Quote
Embrace the Darkness
×
Tim Smith's Groups
Tim Smith's Contact & Social LinksTimSmithtimsmith90THEREALBaDBoY17My clan Website
Are they custom amb sounds ? How did you convert them ? 16 signed ?
broken avatar :(
×
broken avatar :(
Location: gbMilton Keynes
Date Registered: 17 January 2014
Last active: 6 years ago
Posts
6,875
Respect
Forum Rank
Immortal
Primary Group
Scripter
My Groups
More
My Contact & Social Links
More
Signature
If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
×
Harry Bo21's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
Harry Bo21's Contact & Social LinksHarryBo000[email protected]HarryBo21
The format isn't the issue or it wouldn't play at all

And I doubt it's the sound alias, more likely the script / set up
broken avatar :(
×
broken avatar :(
Location: gbNewport
Date Registered: 2 November 2014
Last active: 4 years ago
Posts
1,265
Respect
Forum Rank
Zombie Colossus
Primary Group
Member
My Contact & Social Links
More
Personal Quote
Embrace the Darkness
×
Tim Smith's Groups
Tim Smith's Contact & Social LinksTimSmithtimsmith90THEREALBaDBoY17My clan Website
Could be. But he copied a stock one. Right rich ?
Open the same file and duplicte the wind_howl line by pressing ctrl+d. And change the name and the path. DON'T CALL IT IN MOD.CSV COZ IT'S ALREADY CALLED.

Double Post Merge: June 02, 2016, 07:02:51 pm
http://wiki.modsrepository.com/index.php/Call_of_Duty_5:_SP_-_Enviromental_Audio_System
Last Edit: June 02, 2016, 07:02:51 pm by Tim Smith
broken avatar :(
×
broken avatar :(
Location: fi
Date Registered: 25 June 2013
Last active: 2 years ago
Posts
3,997
Respect
Forum Rank
Eviscerator
Primary Group
UGX V.I.P.
My Groups
More
My Contact & Social Links
More
×
HitmanVere's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
UGX V.I.P.
UGX V.I.P.
Mapper Has released one or more maps to the UGX-Mods community.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
Also, there is one sepcific sound that makes my game lag a shit ton when I go near it.

Are you using T4M? Possibility is that you are using Stereo sound as a ambient sound, which gives constant "3D, but multiasset" error
broken avatar :(
×
broken avatar :(
Location: gb
Date Registered: 9 November 2013
Last active: 5 years ago
Posts
502
Respect
Forum Rank
Zombie Enslaver
Primary Group
Mapper
My Groups
More
My Contact & Social Links
More
Personal Quote
Custom Zombies Videos: YouTube.com/RichGaming
×
RichGaming's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Mapper Has released one or more maps to the UGX-Mods community.
RichGaming's Contact & Social LinksRich_Gamingrichgaming1RichGamingRichGaming1
Could be. But he copied a stock one. Right rich ?
Open the same file and duplicte the wind_howl line by pressing ctrl+d. And change the name and the path. DON'T CALL IT IN MOD.CSV COZ IT'S ALREADY CALLED.

Double Post Merge: June 02, 2016, 07:02:51 pm
http://wiki.modsrepository.com/index.php/Call_of_Duty_5:_SP_-_Enviromental_Audio_System

I copied the lines from the stock script that you previously mentioned and created a new soundalias file for my custom sounds. I also tried with that tutorial and it made no change.

Are you using T4M? Possibility is that you are using Stereo sound as a ambient sound, which gives constant "3D, but multiasset" error

No, the maps not using T4M. :/
broken avatar :(
×
broken avatar :(
Location: gbMilton Keynes
Date Registered: 17 January 2014
Last active: 6 years ago
Posts
6,875
Respect
Forum Rank
Immortal
Primary Group
Scripter
My Groups
More
My Contact & Social Links
More
×
Harry Bo21's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
Harry Bo21's Contact & Social LinksHarryBo000[email protected]HarryBo21
Still sounds to me like your playing the sound over on a loop, and coz it's set to "one at a time" the previous sound stops when the next sound starts
broken avatar :(
×
broken avatar :(
Location: gb
Date Registered: 9 November 2013
Last active: 5 years ago
Posts
502
Respect
Forum Rank
Zombie Enslaver
Primary Group
Mapper
My Groups
More
My Contact & Social Links
More
Personal Quote
Custom Zombies Videos: YouTube.com/RichGaming
×
RichGaming's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Mapper Has released one or more maps to the UGX-Mods community.
RichGaming's Contact & Social LinksRich_Gamingrichgaming1RichGamingRichGaming1
Still sounds to me like your playing the sound over on a loop, and coz it's set to "one at a time" the previous sound stops when the next sound starts

Oh ok, how would I go about fixing this? Thanks!

 
Loading ...