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![]() | Has released one or more maps to the UGX-Mods community. |



![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |

![]() | Has released one or more maps to the UGX-Mods community. |
Looks nice! But just wondering, how do you texture models from scratch?

Looks nice! But just wondering, how do you texture models from scratch?

![]() | Has released one or more maps to the UGX-Mods community. |

![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |

![]() | Has released one or more maps to the UGX-Mods community. |
If it's not to complex, you should "etch" pashan into the side of the gun. That would be cool. Or just some round numbers.
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
tried adding texutres but i think i failed, also, the barrels look to boxy,
you can try to learn how to bake normal maps from a high poly 3d model to use them on the low poly model. spec maps also help to get rid from that "boxy" felling without using a lot of triangles
btw it looks good to me.