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Useless zombie feature i never noticed

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Created 8 years ago
by conn6orsuper117
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So I've played a couple [hundred] zombie maps and I never realized that when zombies break down a full barrier the screen shakes violently everytime it happens.

The problem is, we all know that the zombies are in because of the crawler sounds they make when they climb in.

At first I thought it was a barrier bug with the screen shake when rebuilding (similar to the hintstring for a split second on a full barrier) but they never introduced screen shaking barriers until BO1.

What do you guys think.
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the weirdest useless zombies feature i never noticed is that if the barrier is on the last bar and there is only 1 zombie, it cant get through. but if there is more than one, one can get through while the other is trapped (tested in waw and bo1)
Last Edit: April 08, 2016, 08:18:23 pm by liamsa669
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The most useless feature had to be on one of my favorite maps: Buried. The big retard wasn't necessary whatsoever. It was like a sad attempt at making the map appear bigger than it actually was, when it was really probably only slightly bigger than Nuketown in terms of actually playable area (Witch house and running through garden excluded; no one's crazy enough to stay in those places).
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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The most useless feature had to be on one of my favorite maps: Buried. The big retard wasn't necessary whatsoever. It was like a sad attempt at making the map appear bigger than it actually was, when it was really probably only slightly bigger than Nuketown in terms of actually playable area (Witch house and running through garden excluded; no one's crazy enough to stay in those places).
he was just a way to exploit points imo lol
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he was just a way to exploit points imo lol

Buried itself might as well have been one big exploit...

No other map LEGIT allowed players to have on round 1:
7 perks
PAP Wonder Weapon
PAP other guns
All buildables built
Whole map open
1,000,000 points
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Buried itself might as well have been one big exploit...

No other map LEGIT allowed players to have on round 1:
7 perks
PAP Wonder Weapon
PAP other guns
All buildables built
Whole map open
1,000,000 points
Let me direct you to my good friends, Die Rise and TrannyShit.
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Let me direct you to my good friends, Die Rise and TrannyShit.

You're wrong there, one one factor, Die Rise and Tranzit only allowed 230,000 odd points per player
With Buried, you could to the Bank+Galvas+Time Bomb exploit to double up your money infinite times, using the Big Guy's candy to get infinite Max Ammo
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You're wrong there, one one factor, Die Rise and Tranzit only allowed 230,000 odd points per player
With Buried, you could to the Bank+Galvas+Time Bomb exploit to double up your money infinite times, using the Big Guy's candy to get infinite Max Ammo
I did not know this....
Anyone wanna play Buried? :troll:
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I did not know this....
Anyone wanna play Buried? :troll:

Ill detail it for ya,

The way thw Time bomb works, is it resets everything, but any spawned powerups before the time bomb is used, will remain after, so you can withdraw 230,000 odd points, place a time bomb, hit the galva thing to share money, add 230,000 into the powerup, go back in time, you have 230,000, the money drop is there, pick it up, 460,000 points :)

A similar thing can be used to get 2 free perks from the witches house, by placing the time bomb before killing the last witch.

And to refill time bombs, get the candy, go to the bank, spawn a money powerup for 1100, give the big guy candy near it, he changes it into a random powerup, repeat until Max Ammo
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Ill detail it for ya,

The way thw Time bomb works, is it resets everything, but any spawned powerups before the time bomb is used, will remain after, so you can withdraw 230,000 odd points, place a time bomb, hit the galva thing to share money, add 230,000 into the powerup, go back in time, you have 230,000, the money drop is there, pick it up, 460,000 points :)

A similar thing can be used to get 2 free perks from the witches house, by placing the time bomb before killing the last witch.

And to refill time bombs, get the candy, go to the bank, spawn a money powerup for 1100, give the big guy candy near it, he changes it into a random powerup, repeat until Max Ammo
They really did not think things through when implementing that time bomb, did they? I could deal with it being spammed for Max Ammos, but the money pickups is a bit ridiculous. I guess this is why the witches take your money?
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Could be a reason yea, they had to do something to make Buried harder, its gotta be the easiest zombie map in existence.
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Ill detail it for ya,

The way thw Time bomb works, is it resets everything, but any spawned powerups before the time bomb is used, will remain after, so you can withdraw 230,000 odd points, place a time bomb, hit the galva thing to share money, add 230,000 into the powerup, go back in time, you have 230,000, the money drop is there, pick it up, 460,000 points :)

A similar thing can be used to get 2 free perks from the witches house, by placing the time bomb before killing the last witch.

And to refill time bombs, get the candy, go to the bank, spawn a money powerup for 1100, give the big guy candy near it, he changes it into a random powerup, repeat until Max Ammo
the bank cap is 250,000

and yes his trick works, i took full advantage lol
Last Edit: April 08, 2016, 11:05:54 pm by Harry Bo21
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the bank cap is 250,000

and yes his trick works, i took full advantage lol

The 230,000 figure is taking into account the 100 fee per 1000 withdrawn (roughly taking into account at least)
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The 230,000 figure is taking into account the 100 fee per 1000 withdrawn (roughly taking into account at least)
yyea i jjust mean the max it can "contain" is 250,000
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So I've played a couple [hundred] zombie maps and I never realized that when zombies break down a full barrier the screen shakes violently everytime it happens.

The problem is, we all know that the zombies are in because of the crawler sounds they make when they climb in.

At first I thought it was a barrier bug with the screen shake when rebuilding (similar to the hintstring for a split second on a full barrier) but they never introduced screen shaking barriers until BO1.

What do you guys think.

BURIED!?!

All I wanted out of dis was to discuss a weird feature/bug in WAW

 
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