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Contact Support - Help Center Get help on the UGX Discord. Join it now!![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Well, thats kind of the point of debugging your scripts in the first place - to make sure that nothing *can* happen and everything works as intended. Why leave yourself open to risk and then have to come back and fix it?
If that were true the game would crash with no free entities error without developer so i'm having a hard time believing that(which has never happened to me).
Well, assertMsg() kicks you of the game so if the code would have normally caused an infinite loop somehow then it avoids the hassle of killing WaW. but yes, i agree they can both be used for debugging.

because it "does" run fine out of dev mode...
if ( !isDefined( whatever ) )
break; return; continue; whatever
done
and i refuse to believe even for a minute you have never seen the bug with their eye glow being left over ( which redspace pointed out the flaw in their script for )
or the fact the anchor point sometimes is not deleted on risers if the yare killed to quick ( again found by redspace )
or ever seen a gspawn crash on any official maps that even happen on the most modern of call of duty games...
I also have no issue with the game crashing with the errors, as i then immediatly just go and fix the error
as for infinite loops, its either the last thing i touched or whatever was relevent at the time. Again, i always traxk it down. Takes maybe 20 minutes, as opposed to the entire day id have to spend fixing rediculous errors that in no way effect anything to get dev mode to even work
I don not "miss" what ive never "had"
i have no trouble doing it this way, and i dont understand why us having this approach is such a problem for you
example()
{
if(var == 3)
{
}
}example()
{
var = randomIntRange(1, 6);
if(var == 3)
{
}
}If its such a miricle, why dont you go post a tutorial on "how to fix devmode" DD
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
example()
{
var = undefined;
if(var == 3)
{
}
}Now your just refusing to admit, in the cases ive done this - it makes "no difference"
again - talking to a wall
just accept that some of us, do not need devmode to make our stuff work. Sure it could help, but other ways exist, ways i find much easier
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
I could say the same to you. You say that developer doesn't make a difference yet you haven't actually used it.
example()
{
var = undefined;
if(var == 3)
{
}
}except im saying that errors in dev mode that mean nothing will not effect the game "out of dev mode" in the cases ive used it
This is the defining fact you insist on totally ignoring
Ive said multiple times it could be useful, but not "required", my only point is that errors in dev mode that do not effect the game OUT OF DEV MODE do not matter at all
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Its not once or twice... and as you KEEP bringing it up I DO CO_OP test. I have the game twice, one on my laptop, running on a VPN and one on my PC
again OTWs DW script - in hundreds of maps
my perks - in a ton
any bugs with them im aware of and dev mode did not help me find them
OTWs DW script
OTWs DW script
OTWs DW script
OTWs DW script
OTWs DW script
OTWs DW script
OTWs DW script
OTWs DW script
OTWs DW script
OTWs DW script
OTWs DW script
OTWs DW script
OTWs DW script
OTWs DW script
OTWs DW script
OTWs DW script
OTWs DW script
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
This entire thread reminded me of all the arguement ive had in chat and recent topics. Two unrelenting sides giving their opinion. And refusing too accept the others opinion. And just like in this arguement, at one point multiple bystanders join the fray and spew unintelligible, half baked arguements just too make a side look more correct, when neither side is "more" correct. They are just opinions, nothing more nothing less. there is no right or wrong answer, just opinions. And when opinions start getting flung around, fights break out because one side believes with all their heart and soul that the other persons "opinion" is wrong. This is why i tend too avoid these types of topics, because neither side ever returns unscathed, and only animosity is gained between the apposing forces when the arguement is abruptly ended. In this case both methods work, though one may be faster than the other, they both still "work" to get the job done. Why fix something if it isn't broken.
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has released one or more maps to the UGX-Mods community. |
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also refusing to admit that treyarch maps gspawn ( Ive seen in in Ghosts MP for godsake man...)
I remember this one time, when Blunt gave me his Gersches and we had problem with map freezing/anim issue. Only way to find out what was happening was to use devmode, which was pain to get working due to all the bugs you can only see in devmode. There are some bugs you can find explanation only in devmode, but those are rare. I will just probs make for future maps code, which if person puts developer 1 on, it automatically turns it off (hopefully this is possible) cos I dont want people to find "unnecessary" bugs in codes which 99% of players cant even see
#if dvarBool(developer) == 1
setdvar developer 0;
#endifI remember this one time, when Blunt gave me his Gersches and we had problem with map freezing/anim issue. Only way to find out what was happening was to use devmode, which was pain to get working due to all the bugs you can only see in devmode. There are some bugs you can find explanation only in devmode, but those are rare. I will just probs make for future maps code, which if person puts developer 1 on, it automatically turns it off (hopefully this is possible) cos I dont want people to find "unnecessary" bugs in codes which 99% of players cant even see
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has released one or more maps to the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
So your not going to fix the issues that developer tells you due to laziness?
Edit: and i hope you(or anyone else) has any intention of becoming an actual programmer or something. The errors that developer reports are the same you'd get in languages like java.