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Hells Redeemer

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Created 11 years ago
by ilovethissite14
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Nazi_zombie_?(GETTING ENTERED IN A CONTEST SO I DONT WANT TO TELL YOU THE NAME OF THE MAP :L     )
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hello,
 I may be making a custom map soon and I was wondering if there would be any way to get the hells redeemer on it. I have already seen a video of the UGX Mods hell redeemer. Is there any way to add this to my map?
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The Hells Retriever will be released with UGX Mod v1.1. Its currently in the testing phase.
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The Doctor
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When UGX V1.1 officially releases yes, it is part of the mod which will be out soon
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Uhh... cool im starting to like UGX. I had just heard that UGX screws up your custom maps and stuff. Probly some bs.

So... when will they release v1.1 or can I get 1.0 or older or maybe a beta?
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The Doctor
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Clearly UGX doesnt screw up your maps...
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☭ Soviet Commander ☭
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

Goliath Script Placer: http://ugx-mods.com/forum/index.php/topic,11234.msg125257/topicseen.html#new

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Clearly UGX doesnt screw up your maps...

Depends on what you mean by "maps". I installed the UGX patch a few times now, all ended ended very poorly: the first attempt at loading a map resulted in a 400FX error, second attempt resulted in my risers not working, and when i attempted to install the patch on my new computer, i got an "invalid weaponfile 'default_weapon'" or something like that.

But no, it doesn't modify your .map files.  :P
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Depends on what you mean by "maps". I installed the UGX patch a few times now, all ended ended very poorly: the first attempt at loading a map resulted in a 400FX error, second attempt resulted in my risers not working, and when i attempted to install the patch on my new computer, i got an "invalid weaponfile 'default_weapon'" or something like that.

But no, it doesn't modify your .map files.  :P
First two have already been fixed in the latest version. The third wouldn't have to do with the patch. I have tested it two separate times on a fresh install with steam version and disk version and it has worked flawlessly.
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First two have already been fixed in the latest version. The third wouldn't have to do with the patch. I have tested it two separate times on a fresh install with steam version and disk version and it has worked flawlessly.

Yeah probably not, i suspect that it was the UGX script placers fault(I was using both at the same time). Sniperbolts scripts & hankeys script placer worked flawlessly, loaded into the map without any issues after i gave up figuring out what the issue was.

Anyway, my reply was to prove that stuff made by you guys can have things that 'screw up your maps". It was just a bit silly to imply that anything someone makes is perfect.
Last Edit: March 08, 2014, 10:37:41 pm by daedra descent

 
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