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BO3 Specialist Theory

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Created 11 years ago
by JiffyNoodles
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G'day all,
I'm here to talk about the Black Ops 3 Specialists of Multiplayer.
I have one problem with this at the moment, and it's the fact you can kill a specialist with their own weapon.
This is strange to me, as I would've though it would be like Team Fortress 2.
By this, I mean the Pyro, who is fire resistant, so when it's Pyro Vs. Pyro fight, it takes forever, as there won't be any burning damage.
But, in Black Ops 3, if Firebreak (Fire man) runs into another Firebreak, and they both have their specialists weapons out (Purifier) they will both die instantly.
I feel as if Black Ops 3 should have a system in place to make it take longer to kill someone who is the same specialist as you.
So, basically, Sparrow Vs Sparrow would be like a Flak Jacket C4 fight, as you should have extra resistance to the Sparrow's explosive damage.
Same logic would apply to the other specialists, such as Ruin, Seraph, Battery etc., as this would make it more interesting as well as balancing the game, by making you think twice about taking on another specialist with your special weapon. Abilities could be balanced using the same method, but it doesn't really matter (possibly).
Anyway, let me know what you guys think.
With regards,
JiffyNoodles
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You know what's crazy the fact that robots in the future aren't fireproof and the fact that they somehow run out of breath when focusing (holding in breath) when sniping.
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Inb4 everyone in match takes the same specialist.
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i agree with this. i believe that in a mp game especially FPS's should have balances. if one weapon is really powerful there should be atleast one weapon, tool, or ability that can counter it.

An example would be rocket launchers on BF the can be destroyed by MP-APS's, active protection, and can even be shot out of the air(did it once with a R870 when some douch nozzle tried too shoot my helicopter with a stinger).

SMG's are supposed too dominate close range warfare, yet most of them seem too take half a magazine at knifing range. where as most AR's take 3 shots too kill at point blank to acrossed the map.

Lately shotguns have been completely useless excluding the KSG and R870 MCS(BO2) and usually take 2-4 shots when you're forcibly shoving the barrel down the apponents throat.

 LMG's are supposed too be good at long too mid range yet they seem too take up the position of an SMG with point blank range, and still take a minimum of 8 shots too kill(or 3 headshots).

 COD should re evaluate the balances in their weapons, not one weapon should be an insurmountable force that dominates at all ranges(you can probably picture exactly the weapos im talking about). and then there are perks. i think that every perk should have a counter.

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didn't played mp much yet, but I wish the old cod 4 multiplayer back.
The whole specialist thing, well - I'm glad it's not like TF2 (because we already have titanfall gameplay in it >,>)

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I really, really dislike the BO3 Multiplayer. It's well made in a technical sense, but I just don't find it fun at all. Zombies is now the only thing I have the game for (well, that and Freerun mode). MP in my opinion is just a clusterfuck of nonsense. I think BO1 will always be the best cod MP, and best cod in general really.
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I really, really dislike the BO3 Multiplayer. It's well made in a technical sense, but I just don't find it fun at all. Zombies is now the only thing I have the game for (well, that and Freerun mode). MP in my opinion is just a clusterfuck of nonsense. I think BO1 will always be the best cod MP, and best cod in general really.
I dont get how its still so popular - i can never tell a difference between them

Yet a zombie map comes out that doesnt have 100 new ground breaking features and gets slated to kingdom come

internet logic

 
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