Posts
1,932
Respect
399Add +1
Forum Rank
Zombie Destroyer
Primary Group
UGX V.I.P.
Login Issues
Forgot password?Activate Issues
Account activation email not received? Wrong account activation email used?Other Problems?
Contact Support - Help Center Get help on the UGX Discord. Join it now!somebody is having troubles with the weather script? because it sometimes play the FX and anothers not
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Nuclear | DARKLEGION's requested title |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
Could you please elaborate a little bit more?
a week ago when i compile my map the wheater dont work anymore in-game(it dont play the FX) also i have included the FX in my mapna.csv and mod.csv but still not working.
How do you get to the actual map editing part of it like the screen at 18:51 in the tutorial video?
When I generate a Test map in the UGX Script Placer v2.0.1 and I compile it in the Launcher
I get an error message when I start my map in CoDWaW:
Error
Exceeded limit of 400 'fx' assets
Why?
I do not understand this.
I just generated a test map. No apply UGX Mod.
What is wrong?
Help, please!
What do you think? This can be caused by low memory?
4 Gb Ram for map editing.
It's weird!
After using the Script Placer, I found a file:
C:\ Program Files (x86) \ Activision \ Call of Duty - World at War \ map_source \ nazi_zombie_test_load.map
Size: 0 bytes.
It was not here before.
Is this normal?
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |