There is actually an easier way. GSC scripts have two functions built in call Hide and Unhide. What I ended up doing is I wrote the script in a way where at the start of the match, the objects utilize the Hide function to not be seen. Then, once the easter egg step is completed, I declare the Unhide...
2 years ago
That would be wonderful! I'd love to see how you did it.
2 years ago
The elemental pop almost sounds as if it is for the upgraded gun firing sounds. Do the guns sound fine when you fire them after pack a punching?
2 years ago
Hello!
So I know it is possible to create drivable vehicles within asset editor. I played around with it a little bit and I am at a loss as to how to properly make a vehicle within asset editor that I can then drive within my zombie map. Does anyone know how to do this or have a tutorial...
So I know it is possible to create drivable vehicles within asset editor. I played around with it a little bit and I am at a loss as to how to properly make a vehicle within asset editor that I can then drive within my zombie map. Does anyone know how to do this or have a tutorial...
2 years ago
Were you ever able to figure this out? I have a custom weapon that works perfectly as a normal weapon and I am wondering how to turn it into a specialist weapon instead.
3 years ago
Hello. Basically I have a weapon already ported and functioning perfectly just like a normal weapon, but I am wondering about how to turn it into a specialist weapon? I want it to stay with the player and just have to recharge to use again just like annhilator. I look at the annhilator weapon script...
3 years ago