There is actually an easier way. GSC scripts have two functions built in call Hide and Unhide. What I ended up doing is I wrote the script in a way where at the start of the match, the objects utilize the Hide function to not be seen. Then, once the easter egg step is completed, I declare the Unhide...
12 months ago
That would be wonderful! I'd love to see how you did it.
12 months ago
The elemental pop almost sounds as if it is for the upgraded gun firing sounds. Do the guns sound fine when you fire them after pack a punching?
12 months ago
Hello!
So I know it is possible to create drivable vehicles within asset editor. I played around with it a little bit and I am at a loss as to how to properly make a vehicle within asset editor that I can then drive within my zombie map. Does anyone know how to do this or have a tutorial...
So I know it is possible to create drivable vehicles within asset editor. I played around with it a little bit and I am at a loss as to how to properly make a vehicle within asset editor that I can then drive within my zombie map. Does anyone know how to do this or have a tutorial...
12 months ago
Were you ever able to figure this out? I have a custom weapon that works perfectly as a normal weapon and I am wondering how to turn it into a specialist weapon instead.
2 years ago
Hello. Basically I have a weapon already ported and functioning perfectly just like a normal weapon, but I am wondering about how to turn it into a specialist weapon? I want it to stay with the player and just have to recharge to use again just like annhilator. I look at the annhilator weapon script...
2 years ago