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Date Registered
July 07, 2012, 02:33:27 am
13 (0.005 per day)
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January 10, 2019, 01:28:04 pm

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January 18, 2019, 05:11:17 am

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There is not really a "place" where to learn scripting. I have been modding since 2015 so that's about four years. And I still struggle with the easiest things from time to time.

I find it useful t...
8 days ago
Hey guys! Just as the title says, I am wondering how to make it so that something in my script does not happen until a certain round has been passed. I am sure it is something simple, but I am newer to scripting so I am unsure how to do this. Any help is much appreaciated!
8 days ago
I actually figured out an easier way to do what you want. I know it might look complicated but this way you don't have to use any triggers.
[code]function destroy_wall()
   wall = GetEnt( "destruct...
8 days ago
Use SetHintString( text ) on the trigger. If you want to disable the hand icon (the one you see with the power switch), also add this:
[code]ent SetCursorHint("HINT_NOICON");    //ent is your...
9 days ago
Hey guys! I was just wondering how I would go about setting up a hintstring for some custom script I wrote. I wrote a simple script that makes a wall blow up that will allow zombies to walk through after if is destroyed. I want there to be some sort of hint on the wall so when the player looks at it...
10 days ago
Hey guys! So I am having this issue and I can not get it solved for the life of me. Basically I have my fx rendering so it should be showing up in radiant when in the light preview mode, but it isn't. When I open up one of my other maps the fx lights appear just fine but for whatever reason the...
10 days ago


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