[App] UGX Script Placer 2.0.1 BETA - Now with UGX-MOD Compatibility!

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Created 1806 days ago
by SajeOne
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somebody is having troubles with the weather script? because it sometimes play the FX and anothers not
Could you please elaborate a little bit more?
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Could you please elaborate a little bit more?
a week ago when i compile my map the wheater dont work anymore in-game(it dont play the FX) also i have included the FX in my mapna.csv and mod.csv but still not working.
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a week ago when i compile my map the wheater dont work anymore in-game(it dont play the FX) also i have included the FX in my mapna.csv and mod.csv but still not working.
Well there are really only a couple possibilities I can think of, you did something to the script, it's not included in the IWD, You don't have the FX line in your zone_source, the FX file doesn't actually exist, or you have so much FX already on screen in your map that the weather FX is being ignored. Beyond that I wouldn't be sure.
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How do you get to the actual map editing part of it like the screen at 18:51 in the tutorial video?
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How do you get to the actual map editing part of it like the screen at 18:51 in the tutorial video?
Well at 18:51 that's launcher that's open. You can open it by navigating to your root/bin folder, right clicking 'launcher.exe' and hitting 'Run as Administrator'.
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When I generate a Test map in the UGX Script Placer v2.0.1 and I compile it in the Launcher
I get an error message when I start my map in CoDWaW:

Error
Exceeded limit of 400 'fx' assets


Why?

I do not understand this.
I just generated a test map. No apply UGX Mod.

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What is wrong?
Help, please!
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When I generate a Test map in the UGX Script Placer v2.0.1 and I compile it in the Launcher
I get an error message when I start my map in CoDWaW:

Error
Exceeded limit of 400 'fx' assets


Why?

I do not understand this.
I just generated a test map. No apply UGX Mod.

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What is wrong?
Help, please!
I've confirmed this as a bug, I am investigating further now.
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What do you think? This can be caused by low memory?
4 Gb Ram for map editing.
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What do you think? This can be caused by low memory?
4 Gb Ram for map editing.
No it couldn't, I re-created the error so it's something with the program. Like I said I'm investigating now. If you want to temporarily fix it yourself you can remove some FX lines you aren't using from root/zone_source/*MAPNAME*_patch and LoadFX lines from root/mods/*YOURMOD*/maps/ugx_easy_fx.gsc.
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It's weird!

After using the Script Placer, I found a file:

C:\ Program Files (x86) \ Activision \ Call of Duty - World at War \ map_source \ nazi_zombie_test_load.map
Size: 0 bytes.

It was not here before.
Is this normal?
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It's weird!

After using the Script Placer, I found a file:

C:\ Program Files (x86) \ Activision \ Call of Duty - World at War \ map_source \ nazi_zombie_test_load.map
Size: 0 bytes.

It was not here before.
Is this normal?
That's a placeholder for the loadscreen which is compiled into a separate FF.
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I want to get this but most of my downloads I do change my search engine or put a hack onto the system if I download this would it do the same?
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Hey I used this script placer and I still got the exceeded 400 fx limit error. How do I fix it?
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Hi is there anyone who can help me with this situation whether you've experienced it before or know how to fix it:
Hi I am new to the UGX site and I really want to make my very own map. I recently used the Script placer 2.0 (I think it's called that :/ and everything was going fine... As soon as I opened up my WAW launcher and launched my map name Abandonned_Ship, these crazy patterns came up. Why some people said it was because you need the Standalone file but when I launched the script placer a notification came up saying Downloading Standalone. Please Please PLEASE help me it would mean a lot to me thanks!
  :lol: ;) :poker:
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Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
Do you mean the font being scrambled?
There's a fix for that:
http://ugx-mods.com/forum/index.php?topic=4400.msg48577#msg48577

 

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