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[Video] Wind & Ice | Elemental Weapons System in UGX Mod v1.1!

HOT
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Created 11 years ago
by SajeOne
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Cool stuff  :D
Seriously though, the more I see the more I wonder why people like you aren't working for the bigwigs - the scale of what has already been achieved and the potential yet to be tapped is mind-boggling
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For 24 hours worth of work, I gotta say I'm very impressed.

I'm grateful to see a video this week. I'm sure you guys will have that technical difficulty ironed out in record time. Thanks again!
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Thanks for the support guys!
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For some reason my post disappeared. BTW Awesome job on this one! I liked the wind effect very much!
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Good job guys ;]
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yo i was actually woundering if you could make the elemental effects random bcz in the vid it doesnt seem like thy are :)

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yo i was actually woundering if you could make the elemental effects random bcz in the vid it doesnt seem like thy are :)
They aren't random, they are chosen for each weapon. Because of the camo that's on each weapon that means we would need an extra weapon file for each weapon. Seeing as we are already nearing the limit, doing that for each weapon wouldn't be possible.
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hey is there are any way to download the map from the video? i see this map now many times with different mods but it will be great to download this testing thing.  :)
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hey is there are any way to download the map from the video? i see this map now many times with different mods but it will be great to download this testing thing.  :)
It is just a small test map that yes, we use for testing purposes. It will be released with the mod for developers to test the features of the mod on. If you would like you can download the mod and compile the map with the mod tools to play, but that seems a bit extensive for such a small map.
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They aren't random, they are chosen for each weapon. Because of the camo that's on each weapon that means we would need an extra weapon file for each weapon. Seeing as we are already nearing the limit, doing that for each weapon wouldn't be possible.
I think he actually was asking if the way the element behaves was random, like for wind weapons the zombies might fly at random speeds or in random directions. If not then yeah, what you said. We don't actually have much of a weapon limit to worry about anymore because of a new system for adding weapons that I've added, but it will always be an issue because of how the engine behaves.

As far as I know, we have room to add additional versions of each weaponfile, so the elemental weapons "2nd pap" machine is a possibility and we are currently working on making it a reality.
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I have two questions regarding your last post.

1. Will the elements have various damage effects? An example being fire inflicting damage over time.

2.With this new weapon system, is it possible for a mapper to add even more weapons in conjunction with UGX's arsenal for their own map?

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2.With this new weapon system, is it possible for a mapper to add even more weapons in conjunction with UGX's arsenal for their own map?
Probably yes.

Post Merge: August 20, 2013, 11:44:37 am
As far as I know, we have room to add additional versions of each weaponfile, so the elemental weapons "2nd pap" machine is a possibility and we are currently working on making it a reality.
I was planning on making one.
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I have two questions regarding your last post.

1. Will the elements have various damage effects? An example being fire inflicting damage over time.

2.With this new weapon system, is it possible for a mapper to add even more weapons in conjunction with UGX's arsenal for their own map?
1. This hasn't been entirely decided, at least I didn't get a clear decision so treminaor might have something to say about it.

2. A program will be released that will convert any weapon to an elemental.
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I think he actually was asking if the way the element behaves was random, like for wind weapons the zombies might fly at random speeds or in random directions. If not then yeah, what you said. We don't actually have much of a weapon limit to worry about anymore because of a new system for adding weapons that I've added, but it will always be an issue because of how the engine behaves.

As far as I know, we have room to add additional versions of each weaponfile, so the elemental weapons "2nd pap" machine is a possibility and we are currently working on making it a reality.
thanks for pointing that out but saje got it right :) but you need to admit that this would be really cool :)

 
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