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[Video] Hell's Retriever & Redeemer in UGX Mod v1.1!

HOT
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Created 11 years ago
by SajeOne
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tomi if you didn't know the German Machine will lose it's infinite damage ability.
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I really hope the Redeemer will be a tough challenge for all maps. But if the redeemer still has infinite damage, Price's hat belongs to me!  :)
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We need the giant from buried :troll:
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We need the giant from buried :troll:

not really half of his uses come from the hacker

Post Merge: August 02, 2013, 10:22:34 pm
the redeemer should remain infinite damage (countering tomikaze here) it should stick to MOTD where as far as i were aware, charged 3 times it was instakill,  who cares if its making zomibe killing easier, thats more fun and by this were making v1.1 an awesome update
Last Edit: August 02, 2013, 10:22:34 pm by timelordalex
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who cares if its making zomibe killing easier, thats more fun
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I'll give runners only to my map when 1.1 comes out. Happy now? :D
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I'll give runners only to my map when 1.1 comes out. Happy now? :D

whats that supposed to mean?
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To not let you reload that thundergun. Muhahahahahahahahahah :D
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How about this, a door on the map that you open for $5,000 (Hell's Kennel) and like 20 hellhounds with a significant amount of heath flood out of the room attacking the players. If all the dogs get killed the Retriever is revealed. To make matters better/worse these dogs are not effected by wonderweapons so you better get good with normal guns.
The door then closes and it must be done again at least 1 round later for another 5k if someone else wants the Retriever  ;) Winning!
gotta prepare my map for that

 
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