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[WIP] Zombie Garage

POLLHOT
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Created 9 years ago
by Scobalula
0 Members and 8 Guests are viewing this topic.
94,001 views

Poll

Question: What AI/Bosses/Enemies should be in the map?

Dogs
5 (15.2%)
Shrieker
4 (12.1%)
Napalm
2 (6.1%)
Kino Der Toten Novas
6 (18.2%)
Panzer Soldat
6 (18.2%)
Juggernauts (not replace zombie ones, actual Juggs)
4 (12.1%)
JiffyNoodles
6 (18.2%)

Total Members Voted: 13

Voting closed: May 30, 2016, 06:12:10 pm

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OnionmanVere Bo21
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Aye mate you don't know me so y don't you shut tf up ok buddy :)

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This map will not require T4M.

Zombie Garage

As the recent outbreak sweeps through the United States, killing all those around you, you and your team take shelter in a nearby Garge, but things aren't what they seem.

Officially this will be second map, but first to be released to the public, I have spent and still am spending a lot of time making sure the map is good enough. :)

Screenshots:
























Features

- Black Ops 1 and Black Ops 2 Perks!

Keep yourself in the game with perks such as Widows Wine and PHD (with D2P)!

- Array of weaponry!

Many guns to cater to most players ranging from Thunder Gun to RGMK2 to Mustang and Sally!

- Buildables!

Get finding those parts and build your way to survival!

- Traps!

Sit back and let the machine do the killing! Just..make sure..not to get in it..

- Much more!

Keep playing to find out what this map has waiting for you!


Credits:
Rollonmath42- Porting tutorials
Offthewall- Sync Akimbo CSC script
Redspace - Panzer
LilRobot - Anims, models, etc. from IW6 and T7
Tim Smith- XR2
lilrifa - Kuda, assistance, scrub, mental support.
HarryBo21- Black Ops 1 & 2 Perks, Buildables, Shrieker and majority of features seen.
YhPh1l- Kino Like Wall lights, Typewriter intro
DualVII - Rotating Doors
DUKIP - T6 Tranzit HUD & Font
MakeCents - M1216 Simulation Script
UGX-Team - Tools such as Weapon Editor, etc.
JBird632 - Bloodsplatter, Secondary Alias Tutorial
Treyarch- Black Ops 1, 2 and 3 Textures, Models and anims.
Infinity Ward- MW2, 3 and Ghosts Textures, Models and anims
Tom_Bmx- Tools such as Xmodel Utils, Lime, Lemon, etc.
BluntStuffy - Ray Gun MK2 FX & Impact
HitmanVere- General Help, Pause Menu, Menu Tutorial
Valve- Textures from Counter Strike - Global Offense
TheScotchGuy- Scrub
Uk_ViiPeR- Why is he here again?



Beta Testers:
TBD

If you feel I should have given you credit (helped me, used something made by you, etc.) please do not hesitiate to PM me here or on Skype.

The map is still a W.I.P and therefore there is no download links, duh, so don't ask for it. If you would like the chance to be a beta tester use the Beta Access link.
Last Edit: May 16, 2016, 05:34:19 pm by Scobalula
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Maps:

Too many canceled ones to count

Leningrad BO3

Something else
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Map looks pretty good. And I feel you man, I suck at detailing outside areas.

Maybe there could be the tranzit zombie shield since it's a garage ::) and maybe some custom traps made out of spare parts?

Maybe even add a perk called finders keepers which could give the player who drinks it access to hidden areas of the map to escape the hordes like you mentioned   ::) or just secret pathways but the zombies can still follow you of course.  :derp:
Last Edit: September 03, 2015, 12:22:52 am by NINJAMAN829
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Leave the detail for the end just make sure that everything is ok first.
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The Last of Us
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looking good scob
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This actually looks like a solid map man, just a suggestion. Maybe you could try experiment with different world spawn settings. Maybe in the early sunrise or something different than the usual day / night. But do I like were this is going ;)
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  • steviewonder87
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steviewonder87
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I like it Scoba, detail is looking good.
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Bloodsport :- RELEASED -:
-WIP- Cabin Unique :- 75% -:

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looking really good bro cant wait to see more of this
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The King of Zombies
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Maybe even add a perk called finders keepers which could give the player who drinks it access to hidden areas of the map to escape the hordes like you mentioned   ::) or just secret pathways but the zombies can still follow you of course.  :derp:

Didnt the Swan have a map called Finders Keepers? But it did something different then what you said, I believe it gave you your perks back similar to tombstone, except without the tombstone.
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Maybe even add a perk called finders keepers which could give the player who drinks it access to hidden areas of the map to escape the hordes like you mentioned   ::) or just secret pathways but the zombies can still follow you of course.  :derp:
Well a perk should be an upgrade for the player nothing wich opens secret doors and paths

Map looks good and i also think i haven't seen this location as cz map  ;)
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OnionmanVere Bo21
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looking good scob
looking really good bro cant wait to see more of this
I like it Scoba, detail is looking good.

Thanks guys, should have more updates tonight depending on if I get anything major done.

Map looks pretty good. And I feel you man, I suck at detailing outside areas.

Maybe there could be the tranzit zombie shield since it's a garage ::) and maybe some custom traps made out of spare parts?

Maybe even add a perk called finders keepers which could give the player who drinks it access to hidden areas of the map to escape the hordes like you mentioned   ::) or just secret pathways but the zombies can still follow you of course.  :derp:


Shields? We'll see, traps? Depends, my scripting skills aren't top notch but I seem to be learning a lot every time I try something so it's possible.

About the perk: I doubt it.

Leave the detail for the end just make sure that everything is ok first.

Agreed. The detail on the outer part of the map was only testing to see how it looked like so, but I dislike the tree spam I done, I might make it a bit better as like I said I don't like the model spam I done, lol.

This actually looks like a solid map man, just a suggestion. Maybe you could try experiment with different world spawn settings. Maybe in the early sunrise or something different than the usual day / night. But do I like were this is going ;)

Thanks Jammy, I have been pushing myself between night or day and day won, but Sunrise might be even more sexy, thanks for the feedback and suggestion.
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OnionmanVere Bo21
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Oh deer, it's been just under a month since I have given any form of an "update", something is wrong there.

Anyway, here are some screenshots (Radiant, cba in compiling):







Not giving a weapon list, just see what you get when you play the map. ;)

Perks: Will be using Harry's Perks, can't say for sure which perks will be in and which won't though these are definites:
 
Base Perks
Flopper
Mule Kick

Some others might pop in.

More info later.
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Very interesting :)
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The lighting looks absolutely kickass!
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  • steviewonder87
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The lighting looks absolutely kickass!
But they're Radiant shots? ??? Nvm I guess you meant the OP pics ;D

Looking good though Scoba ;)
Last Edit: September 27, 2015, 08:04:56 pm by steviewonder87
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COD4 GUNS INCOMING!!!!

 
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