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[WIP] SOG

HOT
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Created 10 years ago
by ConvictioNDR
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Figure I'll throw this up here too for those who maybe don't use the other sites I've posted this on.
Features so far:

~MW2 Rangers playermodels and viewhands.

~Origins style challenges worked into an end game.

~BO2 zombie models.

~Deadshot, Staminup, and PHD.

~Double Tap 2.0

~Custom Perk Shaders.

~BO2 powerup shaders.

~Verrukt Sprinters.

~Replaced steilhandgranate with fragmentation grenades.

~Swazzy hud.

~Changed FOV to 80.

~Custom powerup fx.

~Models from COD4, MW2, BO2, and Ghosts.

~Custom weapons. All upgradable with the exception of a few special weapons.
Spoiler: click to open...
SOG Knife (beginning weapon)
USPM
ACR
Model 1887
B23R
Vector
Galil
M4A1
.44 Magnum
Type 95
Desert Eagle
M16A3
AUG HBAR
MP5
MP5K
Famas
FAL
Enfield
RPK
HK21
Scar-H
Minigun
AK47
AK74U
UMP45
P90
G36C
Benelli M1014
Winchester 1200
Maverick
Honey Badger






[url=http://youtu.be/9stZEHKVI0M]http://youtu.be/9stZEHKVI0M
[/url]



Full Gameplay (a month old, made a lot of progress since then)
http://youtu.be/4KUNsB75tZk

Credits:
YaPh1l - A lot of scripting help.
The Zombie Don - Scripting help.
Azyru - Custom perk shaders
Swazzy - hud
deper63923 - powerup fx
losangeles26 - verrukt sprinters tut
bamskater33 - black ops perks
JBird632 - fragmentaion grenade swap tut
Nukem - A bit of help with the mapping aspect.
Bluntstuffy - rigged alien models
Tom_bmx - xmodel tools/Lime

I plan on releasing this map here and also on TMG's site.
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Swag Commander ( ͡
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Dat feel when anims "fall from sky" ;)
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Are those the aliens from Extinction?

This looks excellent  :)
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Are those the aliens from Extinction?
Yeah. If only ghosts was as good as the models. Pulled a bunch of models from it and rendered them out at 1080p. Some of them are just amazing. Good detail, but the game does not do them justice.
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I like the half of you double so much that you must earn it, or the double!
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The alien rounds are really cool but they are just dogs wearing alien costumes lol. I think you should change the alien sounds, the spawn fx, increase the health so they are more dangerous, remove the glowing eyes from the dogs or put them in the correct positions, make them fire acid at you if you get too far and maybe even change some of the animations. :)
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The alien rounds are really cool but they are just dogs wearing alien costumes lol. I think you should change the alien sounds, the spawn fx, increase the health so they are more dangerous, remove the glowing eyes from the dogs or put them in the correct positions, make them fire acid at you if you get too far and maybe even change some of the animations. :)
I'm going to change the sounds and take the glowing eyes off by final release.  As for anims they will be left like the dogs. Instead of health increase, I would like to make them spawn in like a few TMG maps where they don't spawn in just two at a time per player, but rather just come in based on time so if you don't kill them immediately they will kill you pretty fast. Increasing the health wouldn't be very fun anyway as they increase every round but double tap 2.0 does not increase damage against dogs.
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How about the lighting spawn fx and the fire fx coming from their back when they run are you going to change those?
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How about the lighting spawn fx and the fire fx coming from their back when they run are you going to change those?
Probably not lighting. Just watch War of the Worlds. It's alien enough.
Not sure on the fire. The aliens are red if you look. Maybe they're aliens from a burning planet. I don't know.
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when can we play to your map ?
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when can we play to your map ?
Whenever I feel like it's ready
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This map is done. Just doing some final testing and then if all goes well I will release this map tonight.
I've removed the glow from the aliens eyes.
Removed some weapons and added some new ones in. Increased damage on all of the upgraded weapons. Improved weapon handling.
Added Bowie Knife to the wall.
Finished detailing. Didn't want to fill the streets with so much clutter that players get stuck.
Improved clipping throughout the map to make it less likely for players to get stuck on little corners of clips sticking out.
Added double points for nukes.
More tweaks to the challenge/reward system. Players must now earn 50,000 points and survive for 20 rounds before they are able to take those rewards. Also added a timer to the end game.
Fixed bug where hitting the box with only the sog knife would replace the knife and reduce players to 1 weapon slot.
Solo revive will now kill the zombies in the player's immediate area to make it a little more fair.
And quite a bit more.



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Swag Commander ( ͡
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Dat feel when anims "fall from sky" ;)
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Can't wait to see the map released soon!  8)
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The King of Zombies
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Donate to me if you enjoy my work. https://www.paypal.me/thezombiekilla6
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saw ngt play this last night. Cant wait for it, looks insane, especially the aliens
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The map is now available to download http://ugx-mods.com/forum/index.php?topic=2894
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The Doctor
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already downloaded
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This map looks really good. Please tell us abit more about this map like setting, story and how you come up with the idea for this good looking map.

 
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