this is the final update, as i plan on releasing on monday (15th)
this map will now come with multiple maps, and will be updated for each one as they are finished, see bottom of the topic for details of each one
this is fortress, originally was going to be a remake of sens fortress from dark souls (still contains references and areas looking like places from the game) but is now its own thing.
this map may not be the most visually stunning but what it lacks in detail it makes up for in features
pictures:








features:
13 perks
-juggernog
-speed cola
-double tap 2.0
-guick revive (with solo)
-stamin-up
-deadshot (wunderfizz only)
-mule kick
-tombstone (co-op only)
-electric cherry
-vulture aid
-downers delight
-banana colada
-point crusher 2.0
gobblegums (bo3 styled)
the effect may not be exact!
there will be liquid divinium (earned by spending points) on which you can send on 1.2 or 3 vats (works like bo3 logic)
you can select 5 gums to take into the map and use as you please, any megas however will take uses and you may only use mega's as you have them (e.g. if you have one perkaholic and use it, you no longer have a perkaholic available to take)
there will also be custom gumballs
BO3 Re-Pack-A-Punch abilities
after a gun is pack-a-punched it can be re-pack-a-punched as many times as you want, with the exceptions of wunderweapons, explosives and special weapons
these can NOT be used on boss type zombies
effects:
turned - makes a zombie an ally for a short time, ignored by other zombies as it attacks them
blast furnace - sets a zombie and all nearby zombies on fire, killing instanly
dead wire - electrocutes a zombie and spreads up to 8 others nearby
ice winds(custom) - the zombie and all nearby zombies will slow down then instantly get killed
fireworks - a gun spawns from a zombie and shoots nearby zombies
thunder wall - sends nearby zombies flying into the air
gamemodes
original - just normal zombie rules
gungame - get a certain amount of kills to advance a gun, finish last gun to win
sharpshooter - every minute you get a random gun to survive with
one in the chamber - you get a revolver with one bullet, get a kill, get a bullet, no reserve ammo (this is your only gun)
z confirmed - the only points you can gain are from bonus points drops (50% chance a zombie will drop one)
i have plans for more including a grief gamemode, will be added later
extra game settings
these are extra setting just to set up slight challenges and stuff
note: some of these are overwrited by gamemodes and some maps
difficulty - beginner, easy, normal, hard, veteran
these dont change things too much,mostly just the start rounds (i plan on making veteran extremely hard later on)
they modify:
zombie speed
zombie spawn rate (time between spawns)
start points
starting zombie health (just the round one health, they add the same amount after each roundin all settings)
buyable doors - normal, off, double price
wallbuys - normal, off
mystery box - normal, off, 2 box (fixed to give more slots if mule kick or non weapon obtained, eg monkeys)
perks - normal, off, rando locations(some perks with exceptions), wunderfizz only
match challenges
each game you will receive a challenge (check by pausing)
completing this will give 15 divinium instantly
these are just taken from bo3 daily challenges
full easter egg with boss fight ending
napalm boss zombie
various small easter eggs hidden around the map
multiple gamemodes and extra settings (over 20 possible ways to set up the game)
weapons from various cods (cod4-bo2)
custom mystery box (with different animations)
custom wunder weapons
3 hit down without jugg
a katana that can be upgraded 4 different ways (Der Eisendrache inspired)
lots more
plus more to come...
gobblegum list:
gumballs are color coded
time based
player activated (x on keyboard, dup on controller)
round based
activated under certain circumstances
enhances perk effects
treyarch gums
these are gums from treyarch zombies that i have working so far, some effect may vary slightly from their original effects
classic gums
classic gums have an unlimited amount of uses and dont need to be obtained through vats like mega gumballs
Stock Option - use ammo from reserve instead of the clip
Coagulant - double bleedout time
In Plain Sight - zombies ignore you
Danger Closest - no explosive damage
Alchemical Antithesis - instead of every 10 points you get 1 bullet for active gun
Luck Crit - more chance of repap ammo effect
megas
Dead of Nuclear Winter - spawn a nuke powerup
Crawl Space - turns nearby zombies into crawlers
I'm Feelin' Lucky - spawn a random powerup
Who's Keeping Score? - spawn a double points powerup
Unquenchable - can buy an extra perk (only used when all perk slots filled)
Pop Shocks - knifed zombies are electrocuted and spreads up to 5 zombies
Slaughter Slide - 2 explosions when sliding
Disorderly Combat - every 10 seconds you are given a random gun
rare megas
Cache Back - spawn a max ammo powerup
Kill Joy - spawn an instakill powerup
On the House - spawn a random perk powerup
Fear in Headlights - all zombies in your view will freeze (due to a bug they still attack when close)
Undead Man Walking - all zombies will walk at a round 1 speed
Wall Power - next wall weapon you buy will be paped
Crate Power - next box weapon will be paped
ultra rare megas
Head Drama - all shots on zombies will do damage to the head
Killing Time - all zombies will be frozen, all zombies shot will be killed
Shopping Free - all purchases are free (because of buyable endings and other things, you need the amount of the item your buying for it to take effect
Perkaholic - all perks in the map instantly
custom gums (so far)
megas
Here They Rise - spawns 20 extra zombies
Dead Aim - more accuracy with deadshot
Trigger Finger - faster rate of fire with double tap
rare megas
Blood Bag - 100 aditional health with jugg (2 hits)
Extreme Conditioning - longer sprint time with staminup
Money Hungry - extra points with point crusher
Shock Theropy - double damage with electric cherry shocks
Extra Pockets - ammo regen for third weapon with mule kick
Flashed Blur - faster reload with speed cola
Medic Man - faster revive speed with quick revive
Firearm Formulation - spawn a random weapon powerup
Cash Stash - spawn a bonus points powerup
ultra rare megas
Loan Shark - all buys take no points, when expired half point spent are taken
these are extra maps that will come alongside fortress, each with share scripting for the following:
perks - the same perk setup will be used (perks within maps however will change)
gobblegums and divinium - you will be able to use gumballs and earn divinium and use them in all maps
sliding - the slide feature is added to all maps
guns - the guns will be added to all maps, with the exception of map specific weapons
gamemodes and difficulty - you will be able to customize each map
3 hit down without jugg
repack
custom hud
Nacht der lebenden Toten
note: due to me not being able to remove fx from the original map, this will need t4m for the time being
beta gameplay
Nacht der lebenden Toten is a moddified version of nacht der untoten
this is NOT a remake of the map, its the original map with extra features added via scripts
features
perks (jugg, speed, quick revive (solo working), doubletap 2, mule, deadshot, banana colada)
easter egg and end game
carpenter (originally not in nacht)
pap (unlocked partway through easteregg
custom wallbuys (still working on this, the chalk and model in it is still original gun but gives custom gun and ammo)
no power required
pictures


more maps will come