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Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
How is the map going?
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
i request this as ambient sound:
https://www.youtube.com/watch?v=TBVqmagU9dU
xD
But this YT-ber has uploaded alot of these Sounds
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Any thoughts on this being one map? (Image removed from quote.)
i might possibly add jellyfish fields in there too.
And just go go on a little rant here, i know most of you probably see me as a bullshit mapper but ya know what, the community needs fun maps to play once and a while. I mean, not often do you get to kill zombies in videogame maps. There really arent many mappers that would do what i do. I just like to make stuff that the community of people will really enjoy. So you can hate my work, but i garuntee my maps will be fun as hell just because of the core concept behind them. Thanks for the support and such, Im working on this map now that my SM64 map is done.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
You could couple it with DualVIIs "respawn at a certain distance" BO2 style script
Just put your area a long distance away, and set duals respawn script to a distance smaller than that
They will die off when you are teleported and respawn at the nearest spawn points to the player