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Resident Evil 1 Mansion Remastered #Mapping is done just need to do some scripts

POLLHOT
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Created 8 years ago
by Tim Smith
0 Members and 1 Guest are viewing this topic.
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Poll

Question: If Yes. When you go out. What would you like to see ?

Denzins
Origins robot. Part of an EE
Loads of zombies.
Witches from buried.
Custom. Let me know about it in a reply pls.

Poll

Question: Origins soulchests ?

Yes.
5 (55.6%)
No.
4 (44.4%)

Total Members Voted: 9

Voting closed: May 04, 2016, 09:12:30 am

Poll

Question: Should i make the outside area playable ?

Yes!
No!

Poll

Question: Should i release a beta and if Yes will you play it ?

Yes
9 (60%)
No
6 (40%)

Total Members Voted: 13

Voting closed: April 17, 2016, 09:28:46 am

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Location: prBikiniBottom, Saturn
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Nikolai looks cleaner somehow even thou there dirty-er in bo3, i think.
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I don't own bo3 so it's hard for me to tell got they look like. Although these are treyarch offical models. And the col maps came original too. So i only did what Tito taught me to do to fix bo3 textures. Col map = more contrast. Normal maps = invert colors.
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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It'll be coz you've edited the col map and have no specs or cosines

We can only make bo3 stuff look "close" not identical as they use techniques like ambient occulation and heat mapping etc

But yea can see clearly it lacks specs, still alright tho, the main advantage to using bo3 models is ideally the fact they are higher poly etc, colouring and stuff will never look "perfect"
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I like it, he looks better somehow.
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You're 100% right harry. They need spec maps. But the problem is that bo3 textures are fucking big size files. So just one player images is a total of 27 Mb. So pretty much about 120 more/less for all 4 of them.
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Here's something that i really spent a lot of time working on :
.
My trusty XR2 :
.
Thanks to smasher for the model and the anims the sounds were custom by me :
.
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They look beautiful.
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Was messing around with the kuda and finally get it to work ! YAY!
. Although uses bo2 mp5 anims. Which seems to fit the map. Original stats thx to call of duty wiki. Original sounds thx to someguy i don't recall his name. Made a reflex sight for it. And pretty much done.

Double Post Merge: May 20, 2016, 11:12:28 am
And forgot to say that redspace was so kind to let me use his panzer in my map :). And thx scoba for... You know what you're credited for :troll:.
Last Edit: May 20, 2016, 11:12:28 am by Tim Smith
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Update :





And Mr Panzer Thx redspace :D
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Another Update :



New area :


My new death Machine :

who recall what mission this knife was in ??? *cough* Jungle *cough*

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Im starting to think of you as a great person just becouse of this
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lol thx man. But i'm not that good just saying. That's why i'm still learning new stuff each day :).
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This map looks awesome man!
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nice looking map cant wait to play it
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Can't wait for this! Also my preference would be to keep the Doors to the outside closed and maybe have them as a buyable or unlockable EE ending ?

 
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