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Lockdown Black Ops Mod [W.I.P]

POLLHOT
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Created 12 years ago
by JBird632
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Poll

Question: Add an Easter Egg to Lockdown?

Intensive Easter Egg
29 (72.5%)
Small Easter Egg
8 (20%)
None
3 (7.5%)

Total Members Voted: 35

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RadihaX
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Overrun
Lockdown
Overrun (Black Ops Mod)
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Lockdown - Black Ops Mod

Version 2.0
A full updated version of Lockdown containing my Black Ops Mod

Fixes:
- black ops mod added
- rescripted the buildables to act exactly like black ops 2 buildables
- added more detail
- removed "sticky walls" around the map
- fixed path node issues
- max ammo powerup now gives claymores ammo
- overrall lighting improved
- chaulked all non-visible brush surfaces
- improved portalling
- overral performace improved

Load Screen:

If you have any suggestions on how to improve Lockdown from its previous version, please let me know soon.

Credits:
Swazzy:
- Mule kick
- perk jingles
- semtex help
- randomized characters
- Scripting Fixes

YaPh1l:
- Reserve Soda
- Character Specific Viewarms
- claymores
- Scripting Fixes

Tom_BMX:
- lime, black ops sound tool, black ops anim tool
- tutorial on animations (specifically minigun spin)

Paragalor:
- sound tutorial
- crossbow help

Please tell me if I have missed any mentions, I want everone to get their fair share of credit!

Post Merge: April 13, 2014, 07:41:21 pm
Buildables 2.0



Features:
- a player may only carry one item at a time
  > if that player dies/gets downed they will drop that item in their current location
  > if that player picks up a different item, the first item will be dropped in that others location
- thundergun buildable has been rescripted (now using a converted version of the black ops script)
- item hud will only show the current item you are holding, and will delete when the item is dropped/used
- items will now have 3 places each, of which they can randomly spawn
- all buildable scripts have now been condensed into one single script
Last Edit: June 06, 2014, 06:55:58 pm by JBird632
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I'll update the Manager version once this has been released and had some time to be tested. Looks cool :)
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RadihaX
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I'll update the Manager version once this has had some time to be tested.
Thanks trem, I will need a little bit to add in the ascension style televisions like I did in the black ops version of Overrun. Although, I have thought about bundling the two maps as a map pack, which would put me over the 300mb limit.
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Thanks trem, I will need a little bit to add in the ascension style televisions like I did in the black ops version of Overrun. Although, I have thought about bundling the two maps as a map pack, which would put me over the 300mb limit.
Yeah I would not recommend that, most people already have the first map and don't need it again.
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What do you mean people already have the first map?
I have not released the black ops version of Overrun yet.
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What do you mean people already have the first map?
I have not released the black ops version of Overrun yet.
Oh I totally misread that. I thought you were saying you wanted to bundle the two versions of Lockdown.

I will need them as separate maps for the Manager, its a waste of bandwidth to host packs.
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Oh I totally misread that. I thought you were saying you wanted to bundle the two versions of Lockdown.

I will need them as separate maps for the Manager, its a waste of bandwidth to host packs.
Ah, that's too bad. I was thinking of doing a sick menu for the maps that would have you select the map the same what that black ops did. Oh well, I will still do the black ops menu for it though and just have the one map in the mod.
Thanks for the advice.

I plan on doing the beta for both maps at the same time, which will likely be after my exams are done - two weeks from now. Then once all the bugs have been ironed out I will release them.
Last Edit: April 13, 2014, 08:18:00 pm by JBird632
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Ah, that's too bad. I was thinking of doing a sick menu for the maps that would have you select the map the same what that black ops did. Oh well, I will still do the black ops menu for it though and just have the one map in the mod.
Thanks for the advice.

I plan on doing the beta for both maps at the same time, which will likely be after my exams are done - two weeks from now. Then once all the bugs have been ironed out I will release them.
I'll tell you what, if you can keep it under 450mb I will allow the pack.
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I'll tell you what, if you can keep it under 450mb I will allow the pack.

I'd lol if it ended up being 450.1 mb
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I'll tell you what, if you can keep it under 450mb I will allow the pack.
Thanks so much! I should be able to manage 450mb.

I'd lol if it ended up being 450.1 mb
0.1mb is not hard to cut out lol (rescale like one image and your good)
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I somehow doubt that the pack will be under 450mb because overrun was at least 300mb and lockdown was about 250 or so and his new map would prob be around another 250mb.....unless you have found a way to compress the maps or something somehow I don't think it would work.

Post Merge: April 13, 2014, 08:43:16 pm
I somehow doubt that the pack will be under 450mb because overrun was at least 300mb and lockdown was about 250 or so and his new map would prob be around another 250mb.....unless you have found a way to compress the maps or something somehow I don't think it would work.
Correct me if im wrong though.
Last Edit: April 13, 2014, 08:43:16 pm by MistaC4
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I somehow doubt that the pack will be under 450mb because overrun was at least 300mb and lockdown was about 250 or so and his new map would prob be around another 250mb.....unless you have found a way to compress the maps or something somehow I don't think it would work.
Actually, most of the file size is due to the sound and images (mainly images of the weapons), since they share the same weapons, images and sounds it should work pretty well. My guess is about 350-400mb
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Well that's good, I cant wait for it to come out keep up the great work
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Buildables Test:
https://www.youtube.com/watch?v=hDI6gknMj4s

I would also like to mention that, you can't tell in this video, but the parts will spawn in different locations ever new play through of the map. It was just coincidence that the parts were where they use to be in the first version of Lockdown.

Post Merge: April 23, 2014, 07:33:43 am
Thundergun Effects and Sounds Test:
https://www.youtube.com/watch?v=iFlEE0x6IjQ
Thundergun:
- Featuring a modified black ops script, which has the exact same stats as the original gun.
- Effects were hand made to look as similar to the originals.
- The reload beep sounds have been added to the reload anim.
Last Edit: April 23, 2014, 07:33:43 am by JBird632
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Lockdown Update - Gersch Device (aka Black Hole Bomb)

For a few reason, I have not been posting anything lately about Lockdown, mainly that Overrun was just released and also the fact the Lockdown was hitting almost every single limit.
So, when I say I can barely add anything in I truly mean it. Lockdown was hitting the 2400 image limit, the 2048 material limit, the 400 fx limit and the 400 sound limit.
Luckily I have managed to Lockdown to run fine again, the unfortunate thing is I have to manage to get all the things I updated in Overrun, into Lockdown.

In the mean time, here is a little teaser of what is to come, for the Black Ops Mod.

Gersch Device
JBird632's Zombie Black Hole Bomb
Version 1.0
Script Help:
- Awesome Pieman
- Redspace200
Tools: Tom's Lime and Lemon

http://www.youtube.com/watch?v=MiVAH3mNGJk
Last Edit: June 06, 2014, 06:29:08 pm by JBird632

 
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