UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

few texture work questions

broken avatar :(
Created 11 years ago
by IHammY/
0 Members and 1 Guest are viewing this topic.
2,051 views
broken avatar :(
×
broken avatar :(
Location: de
Date Registered: 5 April 2013
Last active: 3 months ago
Posts
279
Respect
Forum Rank
Mr. Elemental
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
Signature
×
IHammY/'s Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
so id like to ask to little things about transpacencys in radiant the first one is :
is it normal that, if i have a alphablend texture and a normal one overlapping and they are already snapped to the same grid that they are still like.. shimmering?
and the secound one:
is there a limit on how much you can blend out ?
third:
is it dumb to use terrain patches for decals/templates and if yes what else to use?
thanks for helping already :)
broken avatar :(
×
broken avatar :(
Location: caCranbrook
Date Registered: 1 June 2013
Last active: 11 months ago
Posts
334
Respect
Forum Rank
Perk Hacker
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
Personal Quote
Zombies?
Signature
http://www.speedtest.net/result/3950067582.png

WaW - Nazi_zombie_candyland/Nazi_zombie_ascension2.0  90%-95% (Not completed)
WaW - Nazi_zombie_meth/Nazi_zombie_lamanai  100% (complete)
WaW - Nazi_zombie_killswitch 100% (complete)
WaW - Nazi_zombie_pax 100%  (complete + UGX 1.1 edition)
BO3 - zm_epping_woods 80%
×
iBarnett's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
iBarnett's Contact & Social LinksiBarnettiBarnettiBarnettCorey Barnett
so id like to ask to little things about transpacencys in radiant the first one is :
is it normal that, if i have a alphablend texture and a normal one overlapping and they are already snapped to the same grid that they are still like.. shimmering?
and the secound one:
is there a limit on how much you can blend out ?
third:
is it dumb to use terrain patches for decals/templates and if yes what else to use?
thanks for helping already :)
just figured out how to alpha blend and I was having the same problem then when I would compile my map I would fall through the Tpatch. I fixed it by making sure my base patch was a structural and not a blendable. bend the bendable texture into ur non bendable. If that makes sence. worked for me. hope it helps.
broken avatar :(
×
broken avatar :(
The Voice in your Eyes
Location: deBavaria
Date Registered: 26 June 2013
Last active: 2 years ago
Posts
830
Respect
Forum Rank
The Decider
Primary Group
Community Mapper
My Groups
More
My Contact & Social Links
More
Personal Quote
Breton boys do what Breton boys do.
×
Alerion's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
This shimmering thing normally should stay inside radiant(:
I had this error too but as I launched the map this was pretty much the only thing that worked.
broken avatar :(
×
broken avatar :(
Location: usColorado
Date Registered: 13 June 2013
Last active: 7 years ago
Posts
40
Respect
Forum Rank
Legless Crawler
Primary Group
Member
My Contact & Social Links
More
Signature
×
FLUXtrance's Groups
This shimmering thing normally should stay inside radiant(:
I had this error too but as I launched the map this was pretty much the only thing that worked.

If by shimmering, you guys are referring to the textures flickering in/out, I usually prefer to remove it for my own satisfaction while mapping. I just individually click the patches, change grid to .25, "ctrl G" on each; then if there are any pieces shimmering, I click both patches, and can usually find that the snap to grid has somehow misaligned then, so I just highlight both vertices, and "W" to weld. Hopefully that's what you meant, good luck!

 
Loading ...