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Cinnober

HOT
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Created 13 years ago
by cinnober
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BUMP

Still need testers  (and feedback :P)
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Location: scotlandGlasgow, Scotland
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I would be more than happy to beta test for you.
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bout to play now, will send you some feedback sir
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Ill beta test it.
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I'll test it if you need any more people :) /PM Sent
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i want test it! :D

Post Merge: January 09, 2014, 06:02:02 am
Best and scary map of the year!!!
Last Edit: January 09, 2014, 06:02:02 am by KDXDARK
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Thx KDXDARK :D


BUMP

Need co-op feedback  about map difficulty from testers....
Last Edit: January 17, 2014, 06:22:23 pm by cinnober
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So, after testing this map out several times, I have to say I have found it very enjoyable. I like the dark atmosphere to it. Too many mappers these days are going for the bright, colorful look that Treyarch have adopted with their own maps, and the dark & sinister feel of WaW maps feel lost. I think the map leans on UGX Cabin a little for some of the ideas in place, but there is enough design and features included to separate the two of them.

I love the shovel. Nice touch making it a fast melee, otherwise I would never have made it past round 6! :P

I also enjoyed the buildables being required in a specific order. Made the player explore the map properly, and that is never a bad thing.

Cannot wait to see the finished product Cinnober. Definite 8.5/10 from me so far. Love that it is so tough. :D
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drago
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i think more ppl would make dark maps if waw had a real lighting system that doesnt looks like crap. >:c
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i think more ppl would make dark maps if waw had a real lighting system that doesnt looks like crap. >:c
And if running the game in windowed mode meant you couldn't adjust the gamma setting (brightness) :(

My monitor has terrible contrast apparently unless I put it in "Night View Mode" which hurts my eyes from how bright it is...

I need an IPS  :'(
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drago
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yeah i always run the game in windowed mode but brigtness get screwed >:C
trem ugxmod 2.0 could be a mod for udk or cryengine with all the zombiemode models and scripts ported  :rainbow: xD  :gusta:
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trem ugxmod 2.0 could be a mod for udk or cryengine with all the zombiemode models and scripts ported  :rainbow: xD  :gusta:
It would be easiest to implement all of these shet with unity engine's prefab system.
Unity is the engine that I'm currently using for making my FPS and it already looks better than CoD :troll:
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So, after testing this map out several times, I have to say I have found it very enjoyable. I like the dark atmosphere to it. Too many mappers these days are going for the bright, colorful look that Treyarch have adopted with their own maps, and the dark & sinister feel of WaW maps feel lost. I think the map leans on UGX Cabin a little for some of the ideas in place, but there is enough design and features included to separate the two of them.

I love the shovel. Nice touch making it a fast melee, otherwise I would never have made it past round 6! :P

I also enjoyed the buildables being required in a specific order. Made the player explore the map properly, and that is never a bad thing.

Cannot wait to see the finished product Cinnober. Definite 8.5/10 from me so far. Love that it is so tough. :D

Thx a lot. :)

Still hope to see reports from 4 player co-op game...
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Just wanna inform you that the map is still under progress and not dead ;)

Release.... within this year..could maybe be around Halloween...but nothing sure yet ;)
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Just wanna inform you that the map is still under progress and not dead ;)

Release.... within this year..could maybe be around Halloween...but nothing sure yet ;)
Wow! I thought the beta we got was already near releasable quality, can't imagine what you've added since then! Looking forward to more news :)

 
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