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[Beta] de_dustZ

HOT
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Created 8 years ago
by Blacky2204
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HELLO AND WELCOME TO MY SECOND CUSTOM ZOMBIE MAP!

I have been working on this map for a while and I think it is time to publish it! ^^
FEATURES
Weaponry from BO1,BO2,BO3,BFH,MW2,MW3
BO1 and BO2 perks
Vulture aid
Custom mystery box
Custom PaP machine
MW2 style movement
Improved sound
Custom skybox
Custom vision
Dolphin dive


Please note that these pictures are not from the last update of a map. There are many more things that have been added. Watch the video to see for yourself. Map is currently in a beta version and full version will come soon. ^^
Last Edit: January 13, 2016, 03:54:56 pm by lukkie1998
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Love me or hate me
I'm stopping 'til I'm on top
I'm screaming f*** the world like 2Pac
Say my name and you might get shot
It's Nine Lives motherf***er 'til I drop
When the guns go off they "pop"
We leave your body outlined in chalk
If you talk you better learn to walk the walk
'Cause it's Nine Lives motherf***er 'til I drop
                                                                   - Deuce
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Cool map can't wait to play it.
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MW2 style movement

Can you elaborate? ???
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LegitimateRage's Contact & Social LinkslegitimaterageTheLegitRageTheLegitimateRage
Was prepared to give this Map a full review/breakdown but already ran into an issue.

When you start out in Solo (not sure about MP) you have no starting weapon:



I restarted 3 times and it happened every time. This is only fixed after you buy Quick Revive unfortunately;



I'll still try and play it despite this bug, just thought I'd let you know before I did anything else. Oh and the zombie tracking seems a bit wonky, out of the six Round 1 Zombies, 2 of them started to run down T Spawn while I was on Bombsite/Ramp..

Double Post Merge: February 20, 2016, 05:58:07 pm
Edit - Sorry apparently 3 times wasn't enough :P

I restarted 5 more times, 1 time I had to buy QR to get my Mauser, One I just had to scroll/change weapon and the other 3 times it just spawned my masuer right away.. Not sure what happened then..
Last Edit: February 20, 2016, 05:58:07 pm by LegitimateRage
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zombie lover / beta tester in training / perfectly loved
IMP this map looks incredible! Thanks for the beta, so looking forward to checking this out  :D
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Okay so I played until Round 11, used roughly a dozen guns and did everything I could. Here's my review of the Beta Version of your Map.

What I liked:

The weapon variety and Perks were a good feature. It's nice to go from a Cold War era AUG to a futuristic Razorback. So props to you on that. The sound was good and the movement was fluid too. But unfortunately it all goes downhill from here I'm afraid to tell you..

Bugs:

I already posted the Mauser Bug earlier, it's inconsistent. I also found an issue where I was only able to use one gun throughout the Play-through, although I have a feeling this is a result of the previously mentioned Mauser issue.

Only other bug I found was that when I bought DeadShot, the laser was at a right angle, not directly forward:



Look and Layout:

Visually the Map is fine, the wall/floor textures are fairly accurate, you've got it going for you that CSGO itself isn't exactly a "next-gen" looking Game haha :D

However, this Map needs more playable areas. We're basically limited to the CT Side, let us play on T Side and Palace and the other bombsite! Right now it feels like when Treyarch shrunk down Green Run into 4 smaller Maps. And also, I really don't like the hidden hallway. I hope this is just a placeholder? Finally the perks are very close to each other but I assume that if/when the map is expanded, this will change.

Gameplay:

At a Beta stage I won't criticise too much here. The Zombies were a little fast, which made it intense but I believe the Map Maker should choose the difficulty of their creation, if you like it this way so be it. Since I was limited to 1 Weapon I chose to stick near the box at the "T" Junction which was a little easy I guess. I couldn't really find a training spot or another other easy hold-off area.

Dislikes:

No wall guns? I respect that this is a Beta and it will improve but that's just not fun, I don't like putting my weapon choice to chance. And I found the 4 perk limit annoying, especially since Wunderfizz is included on the Map.

Improvements:

Perhaps you could incorporate some CSGO Elements to make it feel more authentic? Maybe a CSGO Main Menu Background, similar to that of the actual Game and perhaps the Dust 2 Loading Screen? Also, maybe add an M9 or Karambit as the starting weapon instead of a Pistol? Hehe

I know this is your second map, but would a CSGO Style HUD be too much to ask for? Where you can see your HP (+Jugg), weapon Silhouettes on-screen and a CSGO Tab Menu? Maybe I'm being too ambitious I don't know! :P

 
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Was this suppose to be a remake of dust 2 from cs:go? if so, I don't really see any similarities(no offense), maybe thats cause there is no csgo textures or models xD
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Was this suppose to be a remake of dust 2 from cs:go? if so, I don't really see any similarities(no offense), maybe thats cause there is no csgo textures or models xD
my de_dust2 was much better than this. But still can't say it's bad but looks good.
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my de_dust2 was much better than this. But still can't say it's bad but looks good.

Ya wasnt say it was bad, it just didnt feel like a remake. I definitely could tell from the video that was A site, cat, and CT. I think if he added csgo textures and models it would look better.

Here is a tutorial I followed on porting csgo maps to cod. Little bit too late on the mapping side of things, but it still shows you how to port models/textures from csgo to cod http://ugx-mods.com/forum/index.php/topic,2997.0.html

Trust me, it would look much better ;)
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Ya wasnt say it was bad, it just didnt feel like a remake. I definitely could tell from the video that was A site, cat, and CT. I think if he added csgo textures and models it would look better.

Here is a tutorial I followed on porting csgo maps to cod. Little bit too late on the mapping side of things, but it still shows you how to port models/textures from csgo to cod http://ugx-mods.com/forum/index.php/topic,2997.0.html

Trust me, it would look much better ;)
true . The only thing is missing is to open the hole map up or zone it and cs : go models/textures. Some cs : go guns won't hurt.
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I made it to round 12, R.I.P But seriously, if you added all these things like no perk limit, wall weapons, doors, and clipping for the zombies, this could be a fantastic map. Also is there pap?
Last Edit: February 21, 2016, 06:36:29 pm by sean_a_z
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Also is there pap?

Yes, you see the wall the Zombies sprint out of? You can go in there and PaP is in the tunnel, you can also use it as a Shortcut to Double Tap.

Which is another reason this Map needs work. Hidden walls/tunnels aren't the best Map design.
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is there a perk limit?
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is there a perk limit?
Yep, a 4 perk limit
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Unfortunately this map does not work you don't have any weapon when you spawn and you can't knife... was this tested......

 
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