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9/5/14 Zombie Diner NEED HELP!!

POLLHOT
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Created 10 years ago
by geh233
0 Members and 1 Guest are viewing this topic.
6,398 views

Poll

Question: Should the map be snowy like now or foggy like nacht der untoten?

Snowy
26 (72.2%)
Foggy
10 (27.8%)

Total Members Voted: 33

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Went through the entire map looking for bugs/errors. These are what I found that may or may not be intended.


1. The spawn rooms' chairs are able to be jumped on. They don't provide a safe zone, but it can cause the zombies to path over them sometimes. The sandbags can also be jumped on in the spawn room. No advantage by jumping up here either.

2. The barrels in the spawn room can be walked on and the second barrel can be crouched on/proned into. There's no tactical advantage to doing this, but you can crouch block yourself.

3. Either none of the AI spawned one game, or the zombies killed them. I'm not sure if the former happened, or if the latter can happen.

5. The AI counts as zombies during the first round.

6. I've noticed some zombies will vault a window and float for a second before landing on the ground.

7. Outside in the backyard parking lot, the window on the outside the map will show through the window of the building next to the parking lot. (The building east of the parking lot coming from the power room, the farthest window.)

8. Solo quick revive doesn't work.

9. The wood beams jutting from to the roof aren't solid (Over Jug room). Intended to not get trapped accidentally?

10. A max ammo dropped after I killed a zombie in a window on the roof of the diner.

(Disregard any of these if they're intended.)


Thoughts: A small, hectic, challenging map. Training spots are difficult to run properly as the sprinters become more common as there's little room to run. While fun, getting a good start on the map can be kind of difficult.


Suggestions: There's a window hidden by foliage in the area to the left after you leave the spawn room to go outside. You could possibly remove a little of the foliage there to allow the players to know it's there, so they don't suddenly get killed from behind if they're camping/trapped/train funneling. I assume it's hidden to prevent camping/funneling, though.
Also, the Sawed-Off Shotgun could maybe do with a slight price drop (-200 maybe?) Trying to survive with the MP5 and Kar is difficult since the remaining ammo seems to be based on how much they shoot at you before you kill them. (Unless I was extremely unlucky since drops rarely seemed to happen for me.) The gun in the Juggernaut room is also kind of a costly investment, considering how expensive the doors are.


Only made it to 11 before my roof train caught up with me, but I did find the hidden PaP room.


Last Edit: September 02, 2014, 11:39:00 pm by Warzaw
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Spoiler: click to open...
Went through the entire map looking for bugs/errors. These are what I found that may or may not be intended.


1. The spawn rooms' chairs are able to be jumped on. They don't provide a safe zone, but it can cause the zombies to path over them sometimes. The sandbags can also be jumped on in the spawn room. No advantage by jumping up here either.

2. The barrels in the spawn room can be walked on and the second barrel can be crouched on/proned into. There's no tactical advantage to doing this, but you can crouch block yourself.

3. Either none of the AI spawned one game, or the zombies killed them. I'm not sure if the former happened, or if the latter can happen.

5. The AI counts as zombies during the first round.

6. I've noticed some zombies will vault a window and float for a second before landing on the ground.

7. Outside in the backyard parking lot, the window on the outside the map will show through the window of the building next to the parking lot. (The building east of the parking lot coming from the power room, the farthest window.)

8. Solo quick revive doesn't work.

9. The wood beams jutting from to the roof aren't solid (Over Jug room). Intended to not get trapped accidentally?

10. A max ammo dropped after I killed a zombie in a window on the roof of the diner.

(Disregard any of these if they're intended.)


Thoughts: A small, hectic, challenging map. Training spots are difficult to run properly as the sprinters become more common as there's little room to run. While fun, getting a good start on the map can be kind of difficult.


Suggestions: There's a window hidden by foliage in the area to the left after you leave the spawn room to go outside. You could possibly remove a little of the foliage there to allow the players to know it's there, so they don't suddenly get killed from behind if they're camping/trapped/train funneling. I assume it's hidden to prevent camping/funneling, though.
Also, the Sawed-Off Shotgun could maybe do with a slight price drop (-200 maybe?) Trying to survive with the MP5 and Kar is difficult since the remaining ammo seems to be based on how much they shoot at you before you kill them. (Unless I was extremely unlucky since drops rarely seemed to happen for me.) The gun in the Juggernaut room is also kind of a costly investment, considering how expensive the doors are.


Only made it to 11 before my roof train caught up with me, but I did find the hidden PaP room.

Thank you for this great comment!!! i will be sure to fix some of the bugs you pointed out (some were intentional ^^) and will definitely consider some of those great suggestions. i could also notify you of some updates in the future if you would like :)
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That'd be pretty cool, man. It's up to you. I'd be willing to help test or check new updates whenever.
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UPDATE added help me section! those are some features that i would LIKE to have in my map. if i cant find help for some of them it will not matter because i can do without them. I still REALLY want them tho ^^
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Hey here are some answers to your questions!

1. How to remove weapons from your mod (including american and Japanese)  go to mods/mapname/weapons/sp an remove any weapons files you dont want.
2. Include weapons from mp (including soviet guns ;)): http://www.youtube.com/watch?v=xevEb8rZDJE&list=PLc7t4ZxTyTwqpWQpxYwxIojFvnaAsQeup&index=20
3. MP and Ported gund pack-A-Punchable: http://www.youtube.com/watch?v=ALwKx5UY-Eg&list=PLc7t4ZxTyTwqpWQpxYwxIojFvnaAsQeup&index=21
4. Re-Skinning weapons to PaP camo: http://custom-zombies.com/Forums/index.php?topic=235.0
5. Kino Telepotrers: http://ugx-mods.com/forum/index.php?topic=2013.0

Hope this helped!
Last Edit: September 07, 2014, 02:08:18 am by MZslayer11

 
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