UGX-Mods

Call of Duty 5: World at War => Work-In-Progress => Custom Maps, Mods & Tools => Zombie Maps => Topic started by: geh233 on August 24, 2014, 04:23:38 am

Title: 9/5/14 Zombie Diner NEED HELP!!
Post by: geh233 on August 24, 2014, 04:23:38 am
HELLO!!!!!

Hello! i thought i'd announce my new zombie map since it is currently in 1.0 of the beta stage. it is small but very fun for free-for-all'ing. this map is camp proof :)

The map was inspired by W1NG3D's "Return to Kneipe der Untoten"
I loved the map, W1NG3D (deleted creepy ass statement

Setting!
1945: Berlin Germany. you play as US soldiers

Features:

-no dogs(i hate dog rounds)

-Classic der riese gameplay

-hidden PaP

-friendly/enemy AI

-okay detail :D

-its fun (in my opinion)

-i ran out of features

-oh wait there is a custom wonder weapon

-probably not but maybe more to come depending on whether i get good ideas in the comments


Here are some screens:

Spoiler: click to open...
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Foi60.tinypic.com%2F2d6twfr.jpg&hash=b7b99deb0fa2783694940794b105f94509efd1af)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Foi61.tinypic.com%2F330efz5.jpg&hash=79e684c1927a28c1957b7a0c9907e7d37b33ba5f)

OPEN BETA CLOSED :(

POLL

Snow wins!

Trailer!!

this is the first one and it might give you the feels (not because of the sad song, but because of how fantastic the map is :) ) i will make a few more trailers when i fix the map of its bugs
https://www.youtube.com/watch?v=sND5vm1S5_s (https://www.youtube.com/watch?v=sND5vm1S5_s)

HELP ME!!
Hello Everyone! As you may already know, I am quite inexperienced when it comes to mapping/scripting. So there are some things that i do not know how to do. I will put a small list of things i wish to implement into my map, that i do not know how to do. if you know how to any of these things and could help do them please PM me! Help would be VERY much appreciated and you will also get to help me do the final test before release (when all new features/bug fixes are added/fixed)

-Replace 4 characters with WaW soviet models (and remove the talking)
-remove all american/japanese guns
-add all soviet guns (DP-28, mosin nagant, tokarev)
-create upgradable versions of those soviet guns along with upgrade weapon skins
-have same round system as UGX cabin (still rounds, but no round hud or sounds inbetween rounds)
-make so that lights turn on when power turns on
-kino der toten teleporter (you dont have to link it either)
Title: Re: WIP Zombie Diner
Post by: hellion2099 on August 24, 2014, 04:53:58 am
snowy...it seams to bring an air of hopelessness with it...nothing sucks more then having an emergency (power outage, diagnosis of AIDS, or Zombie Apocolypse), when its fucking cold
Title: Re: WIP Zombie Diner
Post by: geh233 on August 24, 2014, 05:19:39 am
snowy...it seams to bring an air of hopelessness with it...nothing sucks more then having an emergency (power outage, diagnosis of AIDS, or Zombie Apocolypse), when its fucking cold
lol got it xD
Title: Re: WIP Zombie Diner
Post by: GTTClan on August 26, 2014, 06:09:13 am
Great Looking Map! But can you maybe add some Custom Guns? :) Like MODERN Weapons? M16,M14,P226?
WAW Guns are getting old in my opinion. :)
Title: Re: WIP Zombie Diner
Post by: InFInIX on August 27, 2014, 05:43:32 pm
Looks good but here are alredy some snow maps i would use the foggysettind
Title: Re: WIP Zombie Diner
Post by: geh233 on August 28, 2014, 05:32:18 am
UPDATE: added open beta. LINK WILL BE THERE FOR 24 HOURS!
Title: Re: 8/28/14 Zombie Diner NEW BETA ONLY TODAY!!
Post by: DeletedUser on August 28, 2014, 08:34:29 am
gamefront not work!
Title: Re: 8/28/14 Zombie Diner NEW BETA ONLY TODAY!!
Post by: xjonesy421 on August 28, 2014, 10:07:37 am
works for me
Title: Re: 8/28/14 Zombie Diner NEW BETA ONLY TODAY!!
Post by: P0tZ on August 28, 2014, 12:28:15 pm
Thanks Geh, will give it a try
Title: Re: 8/28/14 Zombie Diner NEW BETA ONLY TODAY!!
Post by: boysta2011 on August 28, 2014, 01:27:20 pm
I had 30 minutes to kill, so i had a quick go of your map.

Not bad at all, First room, one zombie seemed to get stuck and never appear so i restarted 5/6 times

Drops appear behind the windows and you cannot get to them.

Nice touch with the hidden pap :) but i could run them all day as they only spawn in one direction.

Solo quick revive does not work as i found out about round 20 i think

I could not find any more rooms to open or a buyable ending?

Still a very good effort and hope ive not been to picky

Regards boysta
Title: Re: 8/28/14 Zombie Diner NEW BETA ONLY TODAY!!
Post by: HitmanVere on August 28, 2014, 01:58:55 pm
When trying to launch, WaW always crashes
Title: Re: 8/28/14 Zombie Diner NEW BETA ONLY TODAY!!
Post by: SajeOne on August 28, 2014, 06:25:29 pm
Gamefront is a disallowed host for maps on the forum. Please re-upload to a host that is not on our Disallowed List (http://ugx-mods.com/forum/index.php?topic=1172). You have also not used the UGX Installation Creator which is required for maps posted to the forum.
Title: Re: WIP Zombie Diner
Post by: geh233 on August 28, 2014, 08:07:00 pm
Great Looking Map! But can you maybe add some Custom Guns? :) Like MODERN Weapons? M16,M14,P226?
WAW Guns are getting old in my opinion. :)
it wouldnt go well with the map setting, but i can always try to make new guns sounds/textures!

Looks good but here are alredy some snow maps i would use the foggysettind
basing it all on the polls :)

I had 30 minutes to kill, so i had a quick go of your map.

Not bad at all, First room, one zombie seemed to get stuck and never appear so i restarted 5/6 times

Drops appear behind the windows and you cannot get to them.

Nice touch with the hidden pap :) but i could run them all day as they only spawn in one direction.

Solo quick revive does not work as i found out about round 20 i think

I could not find any more rooms to open or a buyable ending?

Still a very good effort and hope ive not been to picky

Regards boysta
thanks for the feedback!

Gamefront is a disallowed host for maps on the forum. Please re-upload to a host that is not on our Disallowed List (http://ugx-mods.com/forum/index.php?topic=1172). You have also not used the UGX Installation Creator which is required for maps posted to the forum.
aight boss, i'll get on it :) there will be a delay though considereing i am leaving for GA right now
Title: Re: 8/28/14 Zombie Diner NEW BETA ONLY TODAY!!
Post by: eliudjb on August 28, 2014, 08:45:37 pm
Dude, i can't dowload the map because im in the Job. I save the dowload link to dowload in my house. Did you only remove the DLink or did you remove the file from Gamefont?
Title: Re: 9/1/14 Zombie Diner Beta fixed!!
Post by: geh233 on September 02, 2014, 03:15:09 am
fixed link!!! trailer 1 is up too. i will take down beta link 9/2/14 at 6pm (central time)
Title: Re: 9/1/14 Zombie Diner Beta fixed!!
Post by: Warzaw on September 02, 2014, 04:39:25 am
Went through the entire map looking for bugs/errors. These are what I found that may or may not be intended.


1. The spawn rooms' chairs are able to be jumped on. They don't provide a safe zone, but it can cause the zombies to path over them sometimes. The sandbags can also be jumped on in the spawn room. No advantage by jumping up here either.

2. The barrels in the spawn room can be walked on and the second barrel can be crouched on/proned into. There's no tactical advantage to doing this, but you can crouch block yourself.

3. Either none of the AI spawned one game, or the zombies killed them. I'm not sure if the former happened, or if the latter can happen.

5. The AI counts as zombies during the first round.

6. I've noticed some zombies will vault a window and float for a second before landing on the ground.

7. Outside in the backyard parking lot, the window on the outside the map will show through the window of the building next to the parking lot. (The building east of the parking lot coming from the power room, the farthest window.)

8. Solo quick revive doesn't work.

9. The wood beams jutting from to the roof aren't solid (Over Jug room). Intended to not get trapped accidentally?

10. A max ammo dropped after I killed a zombie in a window on the roof of the diner.

(Disregard any of these if they're intended.)


Thoughts: A small, hectic, challenging map. Training spots are difficult to run properly as the sprinters become more common as there's little room to run. While fun, getting a good start on the map can be kind of difficult.


Suggestions: There's a window hidden by foliage in the area to the left after you leave the spawn room to go outside. You could possibly remove a little of the foliage there to allow the players to know it's there, so they don't suddenly get killed from behind if they're camping/trapped/train funneling. I assume it's hidden to prevent camping/funneling, though.
Also, the Sawed-Off Shotgun could maybe do with a slight price drop (-200 maybe?) Trying to survive with the MP5 and Kar is difficult since the remaining ammo seems to be based on how much they shoot at you before you kill them. (Unless I was extremely unlucky since drops rarely seemed to happen for me.) The gun in the Juggernaut room is also kind of a costly investment, considering how expensive the doors are.


Only made it to 11 before my roof train caught up with me, but I did find the hidden PaP room.


Title: Re: 9/1/14 Zombie Diner Beta fixed!!
Post by: geh233 on September 03, 2014, 09:10:07 pm
Spoiler: click to open...
Went through the entire map looking for bugs/errors. These are what I found that may or may not be intended.


1. The spawn rooms' chairs are able to be jumped on. They don't provide a safe zone, but it can cause the zombies to path over them sometimes. The sandbags can also be jumped on in the spawn room. No advantage by jumping up here either.

2. The barrels in the spawn room can be walked on and the second barrel can be crouched on/proned into. There's no tactical advantage to doing this, but you can crouch block yourself.

3. Either none of the AI spawned one game, or the zombies killed them. I'm not sure if the former happened, or if the latter can happen.

5. The AI counts as zombies during the first round.

6. I've noticed some zombies will vault a window and float for a second before landing on the ground.

7. Outside in the backyard parking lot, the window on the outside the map will show through the window of the building next to the parking lot. (The building east of the parking lot coming from the power room, the farthest window.)

8. Solo quick revive doesn't work.

9. The wood beams jutting from to the roof aren't solid (Over Jug room). Intended to not get trapped accidentally?

10. A max ammo dropped after I killed a zombie in a window on the roof of the diner.

(Disregard any of these if they're intended.)


Thoughts: A small, hectic, challenging map. Training spots are difficult to run properly as the sprinters become more common as there's little room to run. While fun, getting a good start on the map can be kind of difficult.


Suggestions: There's a window hidden by foliage in the area to the left after you leave the spawn room to go outside. You could possibly remove a little of the foliage there to allow the players to know it's there, so they don't suddenly get killed from behind if they're camping/trapped/train funneling. I assume it's hidden to prevent camping/funneling, though.
Also, the Sawed-Off Shotgun could maybe do with a slight price drop (-200 maybe?) Trying to survive with the MP5 and Kar is difficult since the remaining ammo seems to be based on how much they shoot at you before you kill them. (Unless I was extremely unlucky since drops rarely seemed to happen for me.) The gun in the Juggernaut room is also kind of a costly investment, considering how expensive the doors are.


Only made it to 11 before my roof train caught up with me, but I did find the hidden PaP room.

Thank you for this great comment!!! i will be sure to fix some of the bugs you pointed out (some were intentional ^^) and will definitely consider some of those great suggestions. i could also notify you of some updates in the future if you would like :)
Title: Re: 9/1/14 Zombie Diner Beta fixed!!
Post by: Warzaw on September 03, 2014, 10:19:20 pm
That'd be pretty cool, man. It's up to you. I'd be willing to help test or check new updates whenever.
Title: Re: 9/5/14 Zombie Diner NEED HELP!!
Post by: geh233 on September 06, 2014, 02:48:18 am
UPDATE added help me section! those are some features that i would LIKE to have in my map. if i cant find help for some of them it will not matter because i can do without them. I still REALLY want them tho ^^
Title: Re: 9/5/14 Zombie Diner NEED HELP!!
Post by: MZslayer11 on September 07, 2014, 02:03:22 am
Hey here are some answers to your questions!

1. How to remove weapons from your mod (including american and Japanese)  go to mods/mapname/weapons/sp an remove any weapons files you dont want.
2. Include weapons from mp (including soviet guns ;)): http://www.youtube.com/watch?v=xevEb8rZDJE&list=PLc7t4ZxTyTwqpWQpxYwxIojFvnaAsQeup&index=20 (http://www.youtube.com/watch?v=xevEb8rZDJE&list=PLc7t4ZxTyTwqpWQpxYwxIojFvnaAsQeup&index=20)
3. MP and Ported gund pack-A-Punchable:
http://www.youtube.com/watch?v=ALwKx5UY-Eg&list=PLc7t4ZxTyTwqpWQpxYwxIojFvnaAsQeup&index=21 (http://www.youtube.com/watch?v=ALwKx5UY-Eg&list=PLc7t4ZxTyTwqpWQpxYwxIojFvnaAsQeup&index=21)
4. Re-Skinning weapons to PaP camo:
http://custom-zombies.com/Forums/index.php?topic=235.0 (http://custom-zombies.com/Forums/index.php?topic=235.0)
5. Kino Telepotrers:
http://ugx-mods.com/forum/index.php?topic=2013.0 (http://ugx-mods.com/forum/index.php?topic=2013.0)

Hope this helped!