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7734: Laboratory (Open Beta)

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Created 8 years ago
by BashTheOutcast
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Current Maps: HellBound (Re) and Lab 7734 (Re)
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Download link:
This is the beta of the first map of my zombie series.
I released so I can get most of the bugs that I can't find you guys can find.

Map Features
Bonus Points Powerup
Kino Style Teleporter
Five Zombies
Custom Announcer
Custom Weapons (COD4, BO1, MW2, BO2, MW3)
Custom Character Models
3 Trig Easter Egg Song
Blackops Perks
Custom Shaders (Perks & Powerups)
Custom HUD (AW Exo Zombies)
Zombie Counter
Sharable Box
Normal and Sprinters

Credits
Death_reaper0 (Bonus Points Script, 3 Trig EE Song)
JBird632 (AW Blood Splatter and Generator Model)
Bamskater33 (Blackops & Electric Cherry, Adding Sounds Tut)
MakeCents (Communal Box)
Me (Custom Camo , The Announer, Perk and Powerup Shaders, EE Song)

The Next Map After This is...
Survival: The Beginning

Thanks For Playing/Testing
Last Edit: February 19, 2016, 10:39:29 pm by HitmanVere
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Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
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Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
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I fixed the download link for you and as its Open beta, it belongs in Work-In-Progress-section.

Spoiler: click to open...
Also, apologies for what happened with last topic, accidents happen  :poker:
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I don't really know what to type here so....
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Didnt think you could make mistakes
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LegitimateRage's Contact & Social LinkslegitimaterageTheLegitRageTheLegitimateRage
Downloading now, happy to test this for you! Will reply later with any bugs, suggestions or improvements I can imagine :D

Double Post Merge: February 20, 2016, 12:24:18 am
Alright so I did my playthrough. I've got some Pros and some Cons.

Bugs:

Firstly, I noticed when the round counter went beyond Round 5, it obstructed my points, as shown here:



Aside from that no other major bugs. No clipping issues found or anything.


Review:

Well, the map isn't bad. Certainly not for a first release, I'd say it's very good actually in that context. However it's still a long way from perfection

Let's start with aesthetically, it's ugly. Every wall and floor (interior) is just the same ugly, depressing wall and floor. Maybe spice it up a little there?  I appreciate the laboratory vibe you're trying to accomplish, but it's just not that good to look at.

Features are solid, especially for a first map. Lots of gun and perk variety, the Kino-Porter and everything else is good. Although I think the Points power-up could be nerfed, it gave me 5000 points once which basically allowed me to perk-up and be "done" with the map before round 9.

As for layout No complaints here except that the Teleporter room leading to pack a punch needs stairs back up to the garden area. I had no issues personally but I can imaging this screwing people up sometime or another.

Finally Gameplay. It's not bad it's just.. boring? Like I said above the points power up gave me a lot of points early on which allowed me to do everything accomplish-able easily enough. Maybe I've been spoiled by other Maps in this regard, something that gave me an incentive to play beyond perks and PaP. But don't take this as a negative criticism, just my personal view. Just as it stands, I feel like even though this Map is in Beta Stage, I'm done with it.

Suggestions and Improvements:

I think most of this you could gather from everything I've said. Firstly, spice up the map a bit, make it look a little more pleasing to the eye. If you wanna add more areas/perks/guns too go for it!

Mainly what I would like from this map is an objective or an endgame. Even some soul boxes would have kept me playing a few more rounds for a crappy ray gun!  :P

If you take this on board and decide to include an end-game, please don't just cheap out with a ~50k Buyable, have some searching, target shooting etc I don't know, just anything that will encourage me me to keep playing!

I'll tell you what though, I'll give it one more run-through and finalize my thoughts on her later. I have faith that this map could be a fun, replayable one, it just needs some extra work to get it there. But good job anyway dude, welcome to the Modding Scene and I expect big things of you  :D
Last Edit: February 20, 2016, 12:24:18 am by LegitimateRage
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zombie lover / beta tester in training / perfectly loved
Looks interesting, can't wait to check it out. Thanks for the open beta!
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in the room with the teleporter u may wanna place sum sort of wall on either sides of the stairs u can get all of the zombies to glitch so they dont hit u.

 
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