Refinery (Submitted)

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Created 1832 days ago
by Rollonmath42
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I do mods/maps for WaW and BO1.
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I guess I'll go ahead and make my WIP now since most others entering the contest have already as well.

For my map I decided to continue with the remakes I wanted to do of the multiplayer maps from the game Syphon Filter: Dark Mirror on PSP and I thought that this map would fit perfect with some decoration for this contest since the original map was based in Alaska while it was snowing. Some of you may know my first remake, Shanty Town, which was pretty much an exact layout of how the original map was. For this map I plan on changing up some of the areas so it isn't an exact copy of the original but still maintain most parts of the base layout of the map. I've got a lot of things planned already that I think would go great with the map which I'll reveal later on, if I don't run into the errors I fear will occur at some point (fx limit/sound limit), but hopefully the final product will be worthwhile. Below I'll be slowing adding progress as I get to it.

Update 0 (Beginning):

About 2-3 hours work from last night and this morning (was nitpicking placement of stuff).





Update 1:

I finally got around to going through the singleplayer version of this map (unfortunately the multiplayer was shut down awhile back by Sony) and saw that the walls looked slightly different, so I went through and changed the look of the walls and finished the top part. I also managed to finish the loop around the map with a different part than the original in the outside area. All that's left for the actual level design is just finishing up the inside areas (setting up the walls and ceilings), filling in what will be in the middle area of the map, and creating the rooms where the players will spawn. Once that's done, I can finally add some textures, which will probably be what will be shown in the next update :)







Update 2:

Finished texturing the map, going to start adding in models and lights soon. :)






Update 3 (About time for an update eh?):

Thanks to help from Conrow Wallace (lights), Issac (dvars), and DiduKnowiPwn (scripting), I managed to get the look for the map that I think will look better than the night time look I originally planned on, which is now a nice sunset :)




Last Edit: December 08, 2014, 02:15:44 am by Rollonmath42
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hopefully this won't be another "five"  :troll:
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hopefully this won't be another "five"  :troll:

If you're referring to the map Five, whats wrong with it? it's an awesome map
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If you're referring to the map Five, whats wrong with it? it's an awesome map
He meant his Five remake for WaW.
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Hope you've improve you map skills, at least more than five remake version. :please:
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@eliudjb and arceus please stay on topic.

The map looks good so far and the useful update-counter (whoever had this idea :troll:) will be very informative too.
Last Edit: October 13, 2014, 04:09:01 pm by Alerion
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The map looks good so far and the useful update-counter (whoever had this idea :troll:) will be very informative too.
Haha yeah, for those that actually notice it, even though I'll be making a post stating the new update. I might have a new update today/tomorrow, we'll see how it goes.

Double Post Merge: October 14, 2014, 03:55:23 am
Update 1:

I finally got around to going through the singleplayer version of this map (unfortunately the multiplayer was shut down awhile back by Sony) and saw that the walls looked slightly different, so I went through and changed the look of the walls and finished the top part. I also managed to finish the loop around the map with a different part than the original in the outside area. All that's left for the actual level design is just finishing up the inside areas (setting up the walls and ceilings), filling in what will be in the middle area of the map, and creating the rooms where the players will spawn. Once that's done, I can finally add some textures, which will probably be what will be shown in the next update :)







Last Edit: October 14, 2014, 03:55:25 am by Rollonmath42
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Update 2:

Finished texturing the map, going to start adding in models and lights soon. :)




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roolon looking cool
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maps:
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http://ugx-mods.com/forum/index.php?topic=2294.0 (Release)
Origins 1922
http://ugx-mods.com/forum/index.php?topic=2659.0
[WIP] mapping 39%, weapons 85%, scripts 65%
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nice progress man
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More coming soon :)
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There's definetly progress!
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Update 3 (About time for an update eh?):

Thanks to help from Conrow Wallace (lights), Issac (dvars), and DidUknowiPwn (scripting), I managed to get the look for the map that I think will look better than the night time look I originally planned on, which is now a nice sunset :)




Last Edit: November 09, 2014, 04:57:53 pm by Rollonmath42
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Zone 1 detailing finished.

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