Changelog V1: Release [1/10/15] V1.1: Update [1/11/15] More menus added New textures for default materials now using custom created ones (Online and Solo images by Zer0w, options image by me [DidUknowiPwn]) Added functionality to Lobby menu, Options, and Online. Allowed users to be invited by anyone in the lobby. Added a custom scrollbar feature. V1.2: Update [1/15/15] More menus added/updated. Fixed a few broken menus. Custom backgrounds updated. All menus use the custom backgrounds, well most (they were defined by an .inc file so if you find any menus with the original WAW background tell me which menu). Easy-to-replace variables allow for fast access replacement of functions (take note most are located in ui/dukip_main.menu).
INFO: Updating Menus/Adding your own - If you're updating a menu from my modified ones, the menus extension ".menu" are the only ones added into mod.csv - Extension ".inc" get build in IWD and not mod.csv - If you're adding a new menu (.menu), copy the menu from raw/ui or raw/ui_mp then rename the filename to something else like cookies_lemenu.menu - Include the .menu in mod.csv - If you're adding a new menu (.inc), copy the inc from raw/ui or raw/ui_mp then rename the filename to something else like monsters_lesomething.inc - Now you'll have to modify all the instances of the original .inc in the menu files with your new .inc - Update mod.csv if required, and build the .inc into your IWD.
Changing music - Select your new song, convert it through MODSound then copy to your mods/modname/sound/location - Go to mods/modname/ui/ and open all menu files in a text editor - Replace all instances of "music_feint_formless" with your own.
Changing images on main buttons - Create your new textures in AssetManager using the dukip_menu.gdt that was provided in texture_assets. - Go to mods/modname/ui/ and open dukip_main.menu - Edit the button properties on MENU_SP_BUTTON, parameters 4 and 5. - Take note of the comments on lines 345 and 346.
Changing background images to your own. - UI List to open: dukip_sp_top_bg.inc dukip_bg.inc dukip_blurredbg.inc dukip_overlaybg.inc - Each controls different parts of the menus, the ones that is set are the ones I believe are the correct ones. - Create your new textures in AssetManager using the dukip_menu.gdt that was provided in texture_assets. - Replace the two instances of "dukip_main_menu" and "dukip_main_menu2" with your own.
Changing "Der Riese"/nazi_zombie_factory to your map - Go to mods/modname/ui/ and open dukip_main.menu - Search for CUSTOM_MAP_LEVEL and CUSTOM_MAP_NAME (should be right underneath). Replace the information inside of it with your maps info - You may also change enable/disable the variable DEVELOPER_MODE, this is for the middle button to go to the devmap version of your map rather than map.
Changing scrollbar text - Go to mods/modname/ui/ and open dukip_main.menu - Search for "newsfeed" and edit the text in exp text("") to your liking. Depending on the length you will have to mess with the resetting (TEXT_SCROLL_TIME and the two rect 900's for X //NOTE: THEY MUST BE THE SAME\\) your self, I found this to work perfectly w/ the amount of characters used now.
Changing player name color in lobby - Go to mods/modname/ui/ and open dukip_playerlist.inc - Search for the variable PLAYER_NAMECOLOR, then modify the variable to your liking (RGBA format) [Default: 0.81 0.81 0.81 1] - Build with IWD and not FF.
Last Edit: January 15, 2015, 06:18:34 pm by DidUknowiPwn
Thanks and no problem. FoV I set to 80 at max because 90 seems rather large compared to other titles nowadays when I was messing around with it, 80 seemed like a perfect number. You can easily change it yourself in the options menu file.
Thanks and no problem. FoV I set to 80 at max because 90 seems rather large compared to other titles nowadays when I was messing around with it, 80 seemed like a perfect number. You can easily change it yourself in the options menu file.
Ahh okay. Its just I prefer 90 fov when playing, but 80 seems good.
The "dukip_mods.menu" is not in the files and I can not choose another mod.
Greetings !!!
Thanks for letting me know, I knew something was probably missing but couldn't get the chance to check it out. I'll probably be releasing an update later to simplify replacing the background but I don't know for sure yet.
Here's until I can release it: modname/ui_mp/dukip_mods.menu
The field of view option in the main menu doesnt seem to carry over when you start the game. I always change the fov in the main menu, then whenever I click solo it resets it back to 65 so I have to change it once I get in the game which makes the option in the main menu pretty useless, also it resets everytime I restart level which could get annoying.
The field of view option in the main menu doesnt seem to carry over when you start the game. I always change the fov in the main menu, then whenever I click solo it resets it back to 65 so I have to change it once I get in the game which makes the option in the main menu pretty useless, also it resets everytime I restart level which could get annoying.
That's handled by _zombiemode.gsc I forgot to say that, mappers/modders need to remove the setClientDvars function on onPlayerSpawned and on onPlayerConnect too.
That's handled by _zombiemode.gsc I forgot to say that, mappers/modders need to remove the setClientDvars function on onPlayerSpawned and on onPlayerConnect too.
Best to just remove the cg_fov parameters. Double Post Merge: January 15, 2015, 06:15:19 pmMenu mod updated to 1.2, includes a few new stuff . Lots of fixes to default WaW especially :>
Last Edit: January 15, 2015, 06:15:19 pm by DidUknowiPwn