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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
can it be used for building a buyable ending .... like build something then once its build add a trigger-use to it ?
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
ok i kind of understand but how does it get turned on when built sry im still learning
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
i have got this working, but now i need to get it to open a door. once ive got all the iteams dvii_buildables sends a flag to dvii_item_built_example so what will i have to put in to it to activate a door plus the kvps for the door in radiant. will i need any code so the door will not work until its ready.
sorry for being a noob but gotta start somewhere.
thanks and respect will be given for all help
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
one respect coming your way.
works perfect.
your a supper star
thanks drugynugy
AHA! Drugynugy, My star, your the first to say `This works` and most importantly didn't say `I got an error`
I'll write up something in a bit, I didn't sleep so well last night so I'll be back in a few hours.
Post Merge: January 16, 2014, 11:22:28 am
Ok, Try this (Note I haven't tested this, but I hope it works for you)
This is what I've got so far which doesn't disconnect paths and enable a new zone (Depends on where this door will lead too though)
Make a door with script_brushmodel;
kvp's;
(May want to modify the script_vector depending on door direction for opening)
Once build is finished
When item is taken
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |