Hey Guys. I just recently thought of something interesting. I thought could you make multiple end game switches? Yes you can. I have made a script.
First you make a new ".gsc" file. Rename it to "end_switches.gsc". Place this into it:
Call "maps\end_switches::main();" after "maps\_zombiemode::main();" in "mapname.gsc". Go into "_zombiemode.gsc". Search for the "end_game()" function. Replace it with this:
Go into Radiant. Make a trigger_use. Give it this KVP: targetname = end_game_switch
You can place as many of these around your map. They will all have the same hintstring, cost, and all will need to be activated to end the game. You can edit the price and hintstring in the "end_switches.gsc". Thats all. Enjoy. Credit me, xSanchez78 for this. Peace.
Last Edit: November 27, 2014, 02:17:47 pm by alaurenc9
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This script has been so unuseful, that nobody even discovered that the script will throw a bad syntax error. Alauranc9, please fix this error within a reasonable time period, or this topic will be removed.