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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Like i told you in pm before, it's all about the timing. You're fx-life time is prob too long ( causing two fx' to show up, and it looking laggy when you move around quickly ) I use 15m miliseconds, so 0.015 as life-time in fx-ed. And loop the fx with a realwait(0.01). It's not to do with the materials, its just the timing..
I helped Scoba with FX, since he had issue of it flickering. Turned out he had set FX count 0 to 1. Maybe you have added random value as well, so it shows doubled, for example, 1 to 1?
Aye mate you don't know me so y don't you shut tf up ok buddy
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Box Mappers Elite | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
hi all
I export lsat from maya to cod,but when I get this weapon, the game is crashed and jumped out and this massage appear:
ERROR: dobj for xmodel ..causing the 128 bones exceeded
can anyone help me?
Sounds like your character model has a lot of bones, I am using Player Models from Town (Suit and Hazmat) and haven't had this issue but I remember reading that the weapon model (viewmodel) + player model count towards this 128 Limit, what character models are you using?
EDIT: mean viewhands, not character model, lmao.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Box Mappers Elite | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
thanks for replying
I am using default character( char_polonsky)
What about your viewhands?
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Box Mappers Elite | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
my viewhands in game is default but in maya is viewmodel_usa_hazmat_arms
I rigged my model in maya that you said
I tried to delete some of joint of gun that not important and it worked but I have not good anim in reloading
maya:
(Image removed from quote.)
in game:
(Image removed from quote.)
That's weird, with the rig included + hazmat for me it comes in at only 91 joints in the scene, far from the 128 limit:
Run this script that the bottom where it says "MEL" in Maya and see what joint count is:
(Image removed from quote.)
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Box Mappers Elite | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
finally I found my problem and fix this
thanks
It would be great to know what you done to fix it in case others ran into the issue.