Like i told you in pm before, it's all about the timing. You're fx-life time is prob too long ( causing two fx' to show up, and it looking laggy when you move around quickly ) I use 15m miliseconds, so 0.015 as life-time in fx-ed. And loop the fx with a realwait(0.01). It's not to do with the materials, its just the timing..
Yes I have tried this but RealWait is too imperfect due to the fact that it waits as many frames as it can before the amount of time elapsed is over the amount of time you entered into it, and with small amounts of times, it is really hard for it to be accurate.
I helped Scoba with FX, since he had issue of it flickering. Turned out he had set FX count 0 to 1. Maybe you have added random value as well, so it shows doubled, for example, 1 to 1?
No mine is just 1. After copying the material settings though, the fx did improve in terms of how it works. Before it would show like, lets say a digit changed from 3 to 2, it would show the 3 over the 2, as the 2 fx was finishing up. Now after changing the material stuff, it actually cancels the 2 but some how the fx is still doubling. Let me look into it a bit more.
OK so I put realWait to 0.01 and the fx time to 15 again, and this time it actually looks solid most likely because of the material type changes. I'm pretty sure they made the difference. But yeah now it looks pretty solid, so thank you all for the help.
Last Edit: June 04, 2016, 05:31:22 pm by alaurenc9
hi all I export lsat from maya to cod,but when I get this weapon, the game is crashed and jumped out and this massage appear: ERROR: dobj for xmodel ..causing the 128 bones exceeded can anyone help me?
hi all I export lsat from maya to cod,but when I get this weapon, the game is crashed and jumped out and this massage appear: ERROR: dobj for xmodel ..causing the 128 bones exceeded can anyone help me?
Sounds like your character model has a lot of bones, I am using Player Models from Town (Suit and Hazmat) and haven't had this issue but I remember reading that the weapon model (viewmodel) + player model count towards this 128 Limit, what character models are you using?
EDIT: mean viewhands, not character model, lmao.
Last Edit: July 16, 2016, 06:44:00 pm by Scobalula
Sounds like your character model has a lot of bones, I am using Player Models from Town (Suit and Hazmat) and haven't had this issue but I remember reading that the weapon model (viewmodel) + player model count towards this 128 Limit, what character models are you using?
EDIT: mean viewhands, not character model, lmao.
thanks for replying I am using default character( char_polonsky)
my viewhands in game is default but in maya is viewmodel_usa_hazmat_arms I rigged my model in maya that you said I tried to delete some of joint of gun that not important and it worked but I have not good anim in reloading maya:
my viewhands in game is default but in maya is viewmodel_usa_hazmat_arms I rigged my model in maya that you said I tried to delete some of joint of gun that not important and it worked but I have not good anim in reloading maya: