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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
- Enable console
- Draw HUD
- Voice Chat
- FOV (cg_fov)
- 3DP FPS
- Console ?- Toggle Developer
- Toggle Developer Script
- Toggle Portals
- Toggle Paths
- Toggle Minicon (con_minicon)
- Toggle Tris- Move Forward (cg_gun_move_f)
- Move Right (cg_gun_move_r)
- Move Up (cg_gun_move_u)
- Move Rate (cg_gun_move_rate)
- Move Speed (cg_gun_move_minspeed)
- Offset Forward (cg_gun_ofs_f)
- Offset Right (cg_gun_ofs_r)
- Offset Up (cg_gun_ofs_u)
- Position X (cg_gun_x)
- Position Y (cg_gun_y)
- Position Z (cg_gun_z)- Brightness (r_brightness)
- Gamma (r_gamma)
- Contrast (r_contrast)
- Desaturation (r_desaturation)
- Blur (r_blur)
- Film Tweak Desaturation (r_filmtweakdesaturation)
- Film Tweak Brightness (r_filmtweakbrightness)
- Film Tweak Contrast (r_filmtweakContrast)
- Film Tweak Light Tints (r_filmtweaklighttint) [values are R,G,B]
- Film Tweak Dark Tints (r_filmtweaklighttint) [values are R,G,B]- Ambient (r_lighttweakambient)
- Ambient Color (r_lighttweakambientcolor) [values are R,G,B,A]
- Diffuse Fraction (r_lighttweakdiffusefraction)
- Sun Color (r_lighttweaksuncolor) [values are R,G,B,A]
- Sun Diffuse Color (r_lighttweaksundiffusecolor) [values are R,G,B,A]
- Sun direction (r_lighttweaksundirection) [values are X,Y,Z]
- Sun Light (r_lighttweaksunlight)- Fog Toggle
- Fog Red (scr_fog_red)
- Fog Green (scr_fog_green)
- Fog Blue (scr_fog_blue) - Glow Toggle
- Bloom Cutoff (r_glowtweakbloomcutoff)
- Bloom Desaturation (r_glowtweakbloomdesaturation)
- Bloom Intensity (r_glowtweakbloomintensity0)
- Glow Radius (r_glowtweakradius0)
- Ray Expansion (r_glowtweakrayexpansion)
- Ray Intensity (r_glowtweakrayintensity)


![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Developer and developer_script don't fully work unless you start the map with them enabled(which, as i'm understanding it, this enables after map is loaded). So the script doesn't do anything to help you debug scripts, really.

Thanks for letting me know, I'm not entirely sure but doesn't portal drawing and ai path debugging come under these though? as I enabled them through the menu and all worked perfectly without reloading the map?
(Image removed from quote.)

![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Yeah, those work. However, script related debugging doesn't unless you enable them in the menu then launching the map.
Edit: menu as in main menu(not in a map).
Right i see what you mean, i don't really plan on adding any other features relating to them; Just going to keep them simple and easy to use really.


![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Totally understand. Just brought it up since you said the script was a debugger of sorts and had developer_script listed as one of the dvars(which i don't think even does anything unless you start the map with it and developer enabled). Some people may get confused by it.

Thank you for letting me know, i mean they can enable developer and _script through the main menu (options) if that would work? if not i'll happily remove _script from the menu as it free's up some space for more to add


![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Oh, its a toggle in the main menu then? Yeah thats fine, was thinking it was a script based toggle. Sorry about that.

![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |