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Real Time Tweaker V1.1 [Visions/Dev/Gameplay]

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Created 8 years ago
by Uk_ViiPeR
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My Portfolio

=============== Project Progress ===============
Shadowlands - TBA 2016
Untitled project [COD5-BO3] - TBA
Untitled project 2 [?] - TBA
===========================================
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This does not work with UGX Mod sorry

Hello fellow mappers, today i've got something that may come use to you when you're looking for an accurate vision or even general debugging purposes.

I want to thank Ray1235 for the idea behind this, and also Jbird632/RDV for helping me with one or two corrections.

This only took two days to put together and this is mainly aimed at the people who want to be able to adjust settings easier, just something little for the community.

As stated in the title, this is only a BETA so expect a lot to be changed soon (some may have write issues and may have to be replaced if not working correctly)

Download:

Please read the readme.txt file inside the iwd, and also don't extract the file.

Features:

Voice Tab

Page 1: General
Code Snippet
Plaintext
- Enable console
- Draw HUD
- Voice Chat
- FOV (cg_fov)
- 3DP FPS
- Console ?

Page 2: Developer
Code Snippet
Plaintext
- Toggle Developer
- Toggle Developer Script
- Toggle Portals
- Toggle Paths
- Toggle Minicon (con_minicon)
- Toggle Tris

Page 3: Gun Positioning
Code Snippet
Plaintext
- Move Forward (cg_gun_move_f)
- Move Right (cg_gun_move_r)
- Move Up (cg_gun_move_u)
- Move Rate (cg_gun_move_rate)
- Move Speed (cg_gun_move_minspeed)
- Offset Forward (cg_gun_ofs_f)
- Offset Right (cg_gun_ofs_r)
- Offset Up (cg_gun_ofs_u)
- Position X (cg_gun_x)
- Position Y (cg_gun_y)
- Position Z (cg_gun_z)

Page 4: ?
?

Game Options Tab

Page 1: Visions/film tweaks
Code Snippet
Plaintext
- Brightness (r_brightness)
- Gamma (r_gamma)
- Contrast (r_contrast)
- Desaturation (r_desaturation)
- Blur (r_blur)

- Film Tweak Desaturation (r_filmtweakdesaturation)
- Film Tweak Brightness (r_filmtweakbrightness)
- Film Tweak Contrast (r_filmtweakContrast)
- Film Tweak Light Tints (r_filmtweaklighttint) [values are R,G,B]
- Film Tweak Dark Tints (r_filmtweaklighttint) [values are R,G,B]

Page 2: Sun Settings
Code Snippet
Plaintext
- Ambient (r_lighttweakambient)
- Ambient Color (r_lighttweakambientcolor) [values are R,G,B,A]
- Diffuse Fraction (r_lighttweakdiffusefraction)
- Sun Color (r_lighttweaksuncolor) [values are R,G,B,A]
- Sun Diffuse Color (r_lighttweaksundiffusecolor) [values are R,G,B,A]
- Sun direction (r_lighttweaksundirection) [values are X,Y,Z]
- Sun Light (r_lighttweaksunlight)

Page 3: Fog Settings (not all working?)
Code Snippet
Plaintext
- Fog Toggle
- Fog Red (scr_fog_red)
- Fog Green (scr_fog_green)
- Fog Blue (scr_fog_blue)

Page 4: Glow Settings
Code Snippet
Plaintext
 - Glow Toggle
- Bloom Cutoff (r_glowtweakbloomcutoff)
- Bloom Desaturation (r_glowtweakbloomdesaturation)
- Bloom Intensity (r_glowtweakbloomintensity0)
- Glow Radius (r_glowtweakradius0)
- Ray Expansion (r_glowtweakrayexpansion)
- Ray Intensity (r_glowtweakrayintensity)


Any suggestions of improvement or anything you would like me to add let me know :)

- Uk_ViiPeR
Last Edit: April 11, 2016, 04:45:15 pm by Uk_ViiPeR
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

Goliath Script Placer: http://ugx-mods.com/forum/index.php/topic,11234.msg125257/topicseen.html#new

"...Christ, people. Learn C, instead of just stringing random characters
together until it compiles (with warnings)..."

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Developer and developer_script don't fully work unless you start the map with them enabled(which, as i'm understanding it, this enables after map is loaded). So the script doesn't do anything to help you debug scripts, really.
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Developer and developer_script don't fully work unless you start the map with them enabled(which, as i'm understanding it, this enables after map is loaded). So the script doesn't do anything to help you debug scripts, really.

Thanks for letting me know, I'm not entirely sure but doesn't portal drawing and ai path debugging come under these though? as I enabled them through the menu and all worked perfectly without reloading the map?

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Thanks for letting me know, I'm not entirely sure but doesn't portal drawing and ai path debugging come under these though? as I enabled them through the menu and all worked perfectly without reloading the map?

(Image removed from quote.)

Yeah, those work. However, script related debugging doesn't unless you enable them in the menu then launching the map.

Edit: menu as in main menu(not in a map).
Last Edit: November 22, 2015, 03:26:31 am by daedra descent
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Yeah, those work. However, script related debugging doesn't unless you enable them in the menu then launching the map.

Edit: menu as in main menu(not in a map).

Right i see what you mean, i don't really plan on adding any other features relating to them; Just going to keep them simple and easy to use really.
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Right i see what you mean, i don't really plan on adding any other features relating to them; Just going to keep them simple and easy to use really.

Totally understand. Just brought it up since you said the script was a debugger of sorts and had developer_script listed as one of the dvars(which i don't think even does anything unless you start the map with it and developer enabled). Some people may get confused by it.  :D
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Totally understand. Just brought it up since you said the script was a debugger of sorts and had developer_script listed as one of the dvars(which i don't think even does anything unless you start the map with it and developer enabled). Some people may get confused by it.  :D

Thank you for letting me know, i mean they can enable developer and _script through the main menu (options) if that would work? if not i'll happily remove _script from the menu as it free's up some space for more to add :)
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Thank you for letting me know, i mean they can enable developer and _script through the main menu (options) if that would work? if not i'll happily remove _script from the menu as it free's up some space for more to add :)

Oh, its a toggle in the main menu then? Yeah thats fine, was thinking it was a script based toggle. Sorry about that.   ;D
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Oh, its a toggle in the main menu then? Yeah thats fine, was thinking it was a script based toggle. Sorry about that.   ;D

Yeah i completely forgot that everything in the options menu ingame was in the main menu also :p but yeah no worries man! it was my bad for not stating it properly :p
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Thread has been updated, newer version with dvar dumping has been uploaded. adjustments to selected menus have been made also including new features for the developer tab for testing ingame.

 
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