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PHD Flopper (Updated 7/16) Video Added

HOT
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Created 10 years ago
by PROxFTW
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Fully Updated. Tested on Der Reise, as I don't have a test map setup yet. Tested on stairs as well as jumping off a few things. If any more bugs are seen, please notify me. It helps me and others out. Thanks. Hopefully Final Update. All the known bugs that I know about are fixed.
Requires you have PHD in your map with a script_noteworthy of specialty_detectexplosive
Code Snippet
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/* Thread on all players. How to do that. Simply add the 1 line code below into your MapName.gsc at the bottom of the main() funtion. Then post the rest of the Phd code at the bottom of MapName.gsc
for( i = 0; i < GetPlayers().size; i++ ) GetPlayers()[i] thread PHD(); // 1 Line Code
*/
PHD()
{
self.oldSurface = self GetSurface();
self.lastStance = self GetDiveStance();
MinFall = 5;// Can Change 5 to whatever you want but I would recommend not going lower than 2
for(;;)
{
if( self HasPerk( "specialty_detectexplosive" ) )
{
if( self GetStance() == "prone" && self IsOnGround() && ( self.lastStance == "stand" || self.lastStance == "crouch" ) )
{
self.newSurface = self GetSurface() + 0.007;
ActualFall = self.oldSurface - self.newSurface;
if( self.oldSurface > self.newSurface && MinFall < ActualFall )
{
self thread Nuke();
self.oldSurface = self GetSurface();
wait .2;
}
}
if( self IsOnGround() )
{
self.oldSurface = self GetSurface();
self.lastStance = self GetDiveStance();
}
}
wait .05;
}
}

GetDiveStance()
{
return( self GetStance() );
}

Nuke()
{
self EnableInvulnerability();
self PlaySound( "nuke_flash" );
PlayFX( LoadFX( "explosions/default_explosion"), self.origin );
RadiusDamage( self.origin, 300, 5000, 1000, self );
self DisableInvulnerability();
}

GetSurface()
{
return self.origin[2];
}
Video:
Spoiler: click to open...
For all those wondering about the official way ( BO1/BO2 Diving ). I may do a tutorial but animations will have to be made yourself or have to be ported over.

Enjoy.
Last Edit: July 18, 2014, 08:44:38 pm by PROxFTW
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wow this is awesome, cant wait for the tutorial to add it to bams bo perks
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nice job man
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Script Updated. Should now be 100% Bug free. If anyone notice any bugs however let me know to fix them. Also to those who add this with Bam's BO Perks if someone could approve the tutorial I made works, would be great.
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it doesnt seem to work with bams bo perks sorry
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it doesnt seem to work with bams bo perks sorry
Are you getting an error. If so could you please show what the error says?
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no it just does nothing i tried removing the dolphin dive in my map and still no i just couldnt be bothered removing it
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no it just does nothing i tried removing the dolphin dive in my map and still no i just couldn't be bothered removing it
Are you going from a higher surface to a lower surface. Also on stairs it may bug out but very rarely and sometimes it bugs out when not but still rarely. You also need to make sure you dolphin dive like how trem explained in his version otherwise it won't work. The Dolphin Dive code will more than likely not work due to this being made off of the waw engine instead of off the actual dolphin dive code. All possible of why it didn't work, so maybe try again if you haven't tried one of these.
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So now we can dive?
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So now we can dive?
Kind of. Not BO/BO2 styled. But if you look at Trems vid, this script works similar to it, so you just do the dolphin dive showed off there.
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This. This... thing...
It has a game mode change which includes one which I can't remember, but it has a dolphin dive that works like
the authentic one, although with that 'custom made ghetto'. I want the script soooo badddd.
Last Edit: May 29, 2014, 05:39:05 am by mrpeanut188
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This. This... thing...
It has a game mode change which includes one which I can't remember, but it has a dolphin dive that works like
the authentic one, although with that 'custom made ghetto'. I want the script soooo badddd.
That is Cobra v1, use to use it when I modded sometimes. However I never liked that version of the Dolphin Dive, so I basically did what Trem did where you have to do the traditional way of diving.
Edit: I'll try to post a video later today just to show everyone that it does work.
Last Edit: May 29, 2014, 11:18:42 am by PROxFTW
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u can test it, my map is released
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u can test it, my map is released
PHD is not working due to the use of the dolphin Dive code you have added to your map. The way I did it was not designed to work like that. This video by Trem in UGX Mod will show basically how it works and I have designed this to behave in a similar fashion. https://www.youtube.com/watch?v=rrlvtvVAon8 - UGX Mod 1.1 PHD.
Last Edit: May 31, 2014, 12:27:17 am by PROxFTW
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Tried using this and It didn't create the explosion i jumped from a high ledge and went prone like how trem did

 
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